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synced 2024-11-28 13:53:45 +01:00
Rotate dungeon chests away from wall
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@ -160,9 +160,19 @@ minetest.register_on_generated(function(minp, maxp)
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local totalChestSlots = (dim.x-1) * (dim.z-1)
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local chestSlots = {}
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-- There is a small chance that both chests have the same slot.
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-- In this case, only 1 chest is spawned. This intended.
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-- In that case, we give a 2nd chance for the 2nd chest to get spawned.
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-- If it failed again, tough luck! We stick with only 1 chest spawned.
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local lastRandom
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local secondChance = true -- second chance is still available
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for i=1, totalChests do
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table.insert(chestSlots, math.random(1, totalChestSlots))
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local r = math.random(1, totalChestSlots)
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if r == lastRandom and secondChance then
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-- Oops! Same slot selected. Try again.
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r = math.random(1, totalChestSlots)
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secondChance = false
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end
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lastRandom = r
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table.insert(chestSlots, r)
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end
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table.sort(chestSlots)
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local currentChest = 1
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@ -194,8 +204,15 @@ minetest.register_on_generated(function(minp, maxp)
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-- Place next chest at the wall (if it was its chosen wall slot)
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if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
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local p2
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-- Select rotation so the chest faces away from wall
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if (tx==x+1) then p2 = 3
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elseif (tx==maxx-1) then p2 = 1
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elseif (tz==z+1) then p2 = 2
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else p2 = 0 end
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table.insert(chest_posses, {pos={x=tx, y=ty, z=tz}, param2=p2})
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currentChest = currentChest + 1
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table.insert(chest_posses, {x=tx, y=ty, z=tz})
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else
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data[p_pos] = c_air
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end
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@ -219,8 +236,9 @@ minetest.register_on_generated(function(minp, maxp)
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end
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for c=1, #chest_posses do
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minetest.set_node(chest_posses[c], {name="mcl_chests:chest", param2=3})
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local meta = minetest.get_meta(chest_posses[c])
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local cpos = chest_posses[c].pos
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minetest.set_node(cpos, {name="mcl_chests:chest", param2=chest_posses[c].param2})
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local meta = minetest.get_meta(cpos)
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local inv = meta:get_inventory()
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local items = get_loot()
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for i=1, math.min(#items, inv:get_size("main")) do
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