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Fix enderman griefing in protected areas.
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parent
046bca1080
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a7b9107d31
@ -342,44 +342,47 @@ mobs:register_mob("mobs_mc:enderman", {
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local r = pr:next(1, #takable_nodes)
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local take_pos = takable_nodes[r]
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local node = minetest.get_node(take_pos)
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local dug = minetest.dig_node(take_pos)
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if dug then
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if mobs_mc.enderman_replace_on_take[node.name] then
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self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
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else
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self._taken_node = node.name
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end
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation and texture accordingly (adds visibly carried block)
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local block_type
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-- Cube-shaped
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if def.drawtype == "normal" or
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def.drawtype == "nodebox" or
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def.drawtype == "liquid" or
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def.drawtype == "flowingliquid" or
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def.drawtype == "glasslike" or
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def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional" or
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def.drawtype == "allfaces" or
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def.drawtype == "allfaces_optional" or
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def.drawtype == nil then
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block_type = "cube"
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elseif def.drawtype == "plantlike" then
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-- Flowers and stuff
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block_type = "plantlike45"
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elseif def.drawtype == "airlike" then
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-- Just air
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block_type = nil
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else
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-- Fallback for complex drawtypes
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block_type = "unknown"
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end
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self.base_texture = create_enderman_textures(block_type, self._taken_node)
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self.object:set_properties({ textures = self.base_texture })
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self.animation = select_enderman_animation("block")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
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-- Don't destroy protected stuff.
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if not minetest.is_protected(take_pos, "") then
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local dug = minetest.dig_node(take_pos)
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if dug then
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if mobs_mc.enderman_replace_on_take[node.name] then
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self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
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else
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self._taken_node = node.name
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end
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation and texture accordingly (adds visibly carried block)
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local block_type
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-- Cube-shaped
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if def.drawtype == "normal" or
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def.drawtype == "nodebox" or
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def.drawtype == "liquid" or
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def.drawtype == "flowingliquid" or
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def.drawtype == "glasslike" or
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def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional" or
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def.drawtype == "allfaces" or
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def.drawtype == "allfaces_optional" or
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def.drawtype == nil then
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block_type = "cube"
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elseif def.drawtype == "plantlike" then
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-- Flowers and stuff
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block_type = "plantlike45"
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elseif def.drawtype == "airlike" then
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-- Just air
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block_type = nil
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else
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-- Fallback for complex drawtypes
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block_type = "unknown"
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end
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self.base_texture = create_enderman_textures(block_type, self._taken_node)
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self.object:set_properties({ textures = self.base_texture })
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self.animation = select_enderman_animation("block")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
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end
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end
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end
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end
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@ -391,7 +394,8 @@ mobs:register_mob("mobs_mc:enderman", {
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local yaw = self.object:get_yaw()
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-- Place node at looking direction
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local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
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if minetest.get_node(place_pos).name == "air" then
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-- Also check to see if protected.
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if minetest.get_node(place_pos).name == "air" and not minetest.is_protected(place_pos, "") then
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-- ... but only if there's a free space
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local success = minetest.place_node(place_pos, {name = self._taken_node})
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if success then
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