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Fix tamed ocelot textures not being set correctly
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@ -164,7 +164,7 @@ cat.on_spawn = function(self)
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if not self._texture then
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if not self._texture then
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self._texture = cat.textures[math.random(#cat.textures)]
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self._texture = cat.textures[math.random(#cat.textures)]
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end
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end
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self.object:set_properties({textures = {self._texture}})
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self.object:set_properties({textures = self._texture})
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end
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end
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mcl_mobs.register_mob("mobs_mc:cat", cat)
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mcl_mobs.register_mob("mobs_mc:cat", cat)
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