move buckets registering to separate file

This commit is contained in:
AFCMS 2021-03-12 20:05:47 +01:00
parent 36cc040c41
commit a84b70bde6
2 changed files with 117 additions and 111 deletions

@ -1,4 +1,5 @@
local S = minetest.get_translator("mcl_buckets") local S = minetest.get_translator("mcl_buckets")
local modpath = minetest.get_modpath(minetest.get_current_modname())
-- Minetest 0.4 mod: bucket -- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
@ -276,114 +277,4 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
end, end,
}) })
if mod_mcl_core then dofile(modpath.."/register.lua")
-- Lava bucket
mcl_buckets.register_liquid({
source_place = function(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
else
return "mcl_core:lava_source"
end
end,
source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
itemname = "mcl_buckets:bucket_lava",
inventory_image = "bucket_lava.png",
name = S("Lava Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
tt_help = S("Places a lava source")
})
-- Water bucket
mcl_buckets.register_liquid({
source_place = "mcl_core:water_source",
source_take = {"mcl_core:water_source"},
itemname = "mcl_buckets:bucket_water",
inventory_image = "bucket_water.png",
name = S("Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
usagehelp = S("Place it to empty the bucket and create a water source."),
tt_help = S("Places a water source"),
extra_check = function(pos, placer)
-- Check protection
local placer_name = ""
if placer ~= nil then
placer_name = placer:get_player_name()
end
if placer and minetest.is_protected(pos, placer_name) then
minetest.record_protection_violation(pos, placer_name)
return false
end
local nn = minetest.get_node(pos).name
-- Pour water into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
end
sound_place("mcl_core:water_source", pos)
return false
-- Evaporate water if used in Nether (except on cauldron)
else
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false
end
end
end,
groups = { water_bucket = 1 },
})
end
if mod_mclx_core then
-- River water bucket
mcl_buckets.register_liquid({
source_place = "mclx_core:river_water_source",
source_take = {"mclx_core:river_water_source"},
itemname = "mcl_buckets:bucket_river_water",
inventory_image = "bucket_river_water.png",
name = S("River Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
usagehelp = S("Place it to empty the bucket and create a river water source."),
tt_help = S("Places a river water source"),
extra_check = function(pos, placer)
-- Check protection
local placer_name = ""
if placer ~= nil then
placer_name = placer:get_player_name()
end
if placer and minetest.is_protected(pos, placer_name) then
minetest.record_protection_violation(pos, placer_name)
return false
end
local nn = minetest.get_node(pos).name
-- Pour into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3r" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
end
sound_place("mcl_core:water_source", pos)
return false
else
-- Evaporate water if used in Nether (except on cauldron)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false
end
end
end,
groups = { water_bucket = 1 },
})
end
minetest.register_craft({
type = "fuel",
recipe = "mcl_buckets:bucket_lava",
burntime = 1000,
replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
})

@ -0,0 +1,115 @@
local S = minetest.get_translator(minetest.get_current_modname())
local mod_mcl_core = minetest.get_modpath("mcl_core")
local mod_mclx_core = minetest.get_modpath("mclx_core")
if mod_mcl_core then
-- Lava bucket
mcl_buckets.register_liquid({
source_place = function(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
else
return "mcl_core:lava_source"
end
end,
source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
itemname = "mcl_buckets:bucket_lava",
inventory_image = "bucket_lava.png",
name = S("Lava Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
tt_help = S("Places a lava source")
})
-- Water bucket
mcl_buckets.register_liquid({
source_place = "mcl_core:water_source",
source_take = {"mcl_core:water_source"},
itemname = "mcl_buckets:bucket_water",
inventory_image = "bucket_water.png",
name = S("Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
usagehelp = S("Place it to empty the bucket and create a water source."),
tt_help = S("Places a water source"),
extra_check = function(pos, placer)
-- Check protection
local placer_name = ""
if placer ~= nil then
placer_name = placer:get_player_name()
end
if placer and minetest.is_protected(pos, placer_name) then
minetest.record_protection_violation(pos, placer_name)
return false
end
local nn = minetest.get_node(pos).name
-- Pour water into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
end
sound_place("mcl_core:water_source", pos)
return false
-- Evaporate water if used in Nether (except on cauldron)
else
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false
end
end
end,
groups = { water_bucket = 1 },
})
end
if mod_mclx_core then
-- River water bucket
mcl_buckets.register_liquid({
source_place = "mclx_core:river_water_source",
source_take = {"mclx_core:river_water_source"},
itemname = "mcl_buckets:bucket_river_water",
inventory_image = "bucket_river_water.png",
name = S("River Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
usagehelp = S("Place it to empty the bucket and create a river water source."),
tt_help = S("Places a river water source"),
extra_check = function(pos, placer)
-- Check protection
local placer_name = ""
if placer ~= nil then
placer_name = placer:get_player_name()
end
if placer and minetest.is_protected(pos, placer_name) then
minetest.record_protection_violation(pos, placer_name)
return false
end
local nn = minetest.get_node(pos).name
-- Pour into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3r" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
end
sound_place("mcl_core:water_source", pos)
return false
else
-- Evaporate water if used in Nether (except on cauldron)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false
end
end
end,
groups = { water_bucket = 1 },
})
end
minetest.register_craft({
type = "fuel",
recipe = "mcl_buckets:bucket_lava",
burntime = 1000,
replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
})