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Update trapdoor climbable behavior
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@ -33,7 +33,14 @@ minetest.register_node("mcl_core:ladder", {
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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},
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stack_max = 64,
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groups = {handy=1,axey=1, attached_node=1, deco_block=1, dig_by_piston=1},
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groups = {
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handy = 1,
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axey = 1,
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attached_node = 1,
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deco_block = 1,
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dig_by_piston = 1,
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ladder = 1
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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node_placement_prediction = "",
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-- Restrict placement of ladders
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@ -80,7 +87,46 @@ minetest.register_node("mcl_core:ladder", {
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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local pos_above = vector.add(pos, {x = 0, y = 1, z = 0 })
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local node_above = minetest.get_node_or_nil(pos_above)
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if node_above then
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local is_trapdoor = minetest.get_item_group(node_above.name, "trapdoor")
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-- If node above is an opened trapdoor
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if is_trapdoor == 2 then
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local above_def = minetest.registered_nodes[node_above.name]
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if above_def._other then
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minetest.swap_node(pos_above, {
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name = above_def._other,
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param1 = node_above.param1,
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param2 = node_above.param2,
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})
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end
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end
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end
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end,
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after_place_node = function(pos, oldnode)
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local pos_above = vector.add(pos, {x = 0, y = 1, z = 0 })
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local node_above = minetest.get_node_or_nil(pos_above)
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if node_above then
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local is_trapdoor = minetest.get_item_group(node_above.name, "trapdoor")
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-- If node above is an opened trapdoor
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if is_trapdoor == 2 then
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local above_def = minetest.registered_nodes[node_above.name]
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if above_def._other then
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minetest.swap_node(pos_above, {
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name = above_def._other,
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param1 = node_above.param1,
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param2 = node_above.param2,
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})
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end
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end
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end
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end,
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_mcl_blast_resistance = 0.4,
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_mcl_hardness = 0.4,
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on_rotate = rotate_climbable,
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@ -72,7 +72,21 @@ function mcl_doors:register_trapdoor(name, def)
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-- Open
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else
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
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tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
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local bottom_node = minetest.get_node_or_nil(vector.subtract(pos, { x = 0, y = 1, z = 0 }))
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local name_end = "_open"
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-- Checking if there is something underneath the trapdoor
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if bottom_node then
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local bottom_def = minetest.registered_nodes[bottom_node.name]
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local trapdoor = minetest.get_item_group(bottom_node.name, "trapdoor")
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-- Changing trapdoor into a ladder if bottom node is climbable and not a trapdoor
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if trapdoor ~= 2 and bottom_def.climbable then
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name_end = "_ladder"
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end
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end
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tmp_node = {name=name..name_end, param1=me.param1, param2=me.param2}
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end
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minetest.set_node(pos, tmp_node)
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end
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@ -193,6 +207,7 @@ function mcl_doors:register_trapdoor(name, def)
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groups_open.trapdoor = 2
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groups_open.not_in_creative_inventory = 1
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-- Non-climbable opened
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minetest.register_node(name.."_open", {
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drawtype = "nodebox",
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tiles = tiles_open,
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@ -200,9 +215,35 @@ function mcl_doors:register_trapdoor(name, def)
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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-- TODO: Implement Minecraft behaviour: Climbable if directly above
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-- ladder w/ matching orientation.
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-- Current behavour: Always climbable
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sunlight_propagates = true,
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pointable = true,
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groups = groups_open,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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drop = name,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
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},
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on_rightclick = on_rightclick,
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mesecons = {effector = {
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action_off = (function(pos, node)
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punch(pos)
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end),
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}},
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on_rotate = on_rotate,
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_other = name .. "_ladder"
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})
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-- Climbable opened
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minetest.register_node(name.."_ladder", {
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drawtype = "nodebox",
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tiles = tiles_open,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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sunlight_propagates = true,
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pointable = true,
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@ -222,6 +263,7 @@ function mcl_doors:register_trapdoor(name, def)
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end),
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}},
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on_rotate = on_rotate,
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_other = name .. "_open"
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})
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if minetest.get_modpath("doc") then
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