Inline dir_to_pitch() and use correct formula for pitch

This commit is contained in:
teknomunk 2024-09-08 16:29:29 -05:00
parent 72b15d6f76
commit a9fed79685

@ -7,11 +7,6 @@ local YAW_OFFSET = -math.pi/2
local GRAVITY = tonumber(minetest.settings:get("movement_gravity")) local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
local enable_pvp = minetest.settings:get_bool("enable_pvp") local enable_pvp = minetest.settings:get_bool("enable_pvp")
local function dir_to_pitch(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
function mod.projectile_physics(obj, entity_def, v, a) function mod.projectile_physics(obj, entity_def, v, a)
local le = obj:get_luaentity() local le = obj:get_luaentity()
local entity_def = minetest.registered_entities[le.name] local entity_def = minetest.registered_entities[le.name]
@ -54,7 +49,7 @@ function mod.projectile_physics(obj, entity_def, v, a)
-- Update projectile yaw to match velocity direction -- Update projectile yaw to match velocity direction
if v and le and not le._stuck then if v and le and not le._stuck then
local yaw = minetest.dir_to_yaw(v) + YAW_OFFSET local yaw = minetest.dir_to_yaw(v) + YAW_OFFSET
local pitch = dir_to_pitch(v) local pitch = math.asin(vector.normalize(dir).y)
obj:set_rotation(vector.new(0,yaw,pitch)) obj:set_rotation(vector.new(0,yaw,pitch))
end end
end end