mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-25 19:02:26 +01:00
Make villager stand still if there is near player
This commit is contained in:
parent
dbed565197
commit
aa3d3969aa
@ -3,6 +3,10 @@
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
--###################
|
||||
--################### VILLAGER
|
||||
--###################
|
||||
|
||||
-- TODO: Particles
|
||||
-- TODO: 4s Regeneration I after trade unlock
|
||||
|
||||
@ -15,9 +19,9 @@ local player_tradenum = {}
|
||||
-- playername-indexed table containing the objectref of trader, if trading formspec is open
|
||||
local player_trading_with = {}
|
||||
|
||||
--###################
|
||||
--################### VILLAGER
|
||||
--###################
|
||||
local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
|
||||
local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
|
||||
local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
|
||||
|
||||
-- LIST OF VILLAGER PROFESSIONS AND TRADES
|
||||
|
||||
@ -328,6 +332,11 @@ for id, _ in pairs(professions) do
|
||||
table.insert(profession_names, id)
|
||||
end
|
||||
|
||||
local stand_still = function(self)
|
||||
self.walk_chance = 0
|
||||
self.jump = false
|
||||
end
|
||||
|
||||
local update_max_tradenum = function(self)
|
||||
if not self._trades then
|
||||
return
|
||||
@ -618,7 +627,10 @@ mobs:register_mob("mobs_mc:villager", {
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
jump = true,
|
||||
walk_chance = DEFAULT_WALK_CHANCE,
|
||||
on_rightclick = function(self, clicker)
|
||||
-- Initiate trading
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
init_profession(self)
|
||||
@ -638,6 +650,43 @@ mobs:register_mob("mobs_mc:villager", {
|
||||
set_trade(self, clicker, inv, 1)
|
||||
|
||||
show_trade_formspec(name, self)
|
||||
|
||||
-- Behaviour stuff:
|
||||
-- Make villager look at player and stand still
|
||||
local selfpos = self.object:get_pos()
|
||||
local clickerpos = clicker:get_pos()
|
||||
local dir = vector.direction(selfpos, clickerpos)
|
||||
self.object:set_yaw(minetest.dir_to_yaw(dir))
|
||||
stand_still(self)
|
||||
end,
|
||||
_player_scan_timer = 0,
|
||||
do_custom = function(self, dtime)
|
||||
-- Stand still if player is nearby.
|
||||
if not self._player_scan_timer then
|
||||
self._player_scan_timer = 0
|
||||
end
|
||||
self._player_scan_timer = self._player_scan_timer + dtime
|
||||
-- Check infrequently to keep CPU load low
|
||||
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
||||
self._player_scan_timer = 0
|
||||
local selfpos = self.object:get_pos()
|
||||
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
|
||||
local has_player = false
|
||||
for o, obj in pairs(objects) do
|
||||
if obj:is_player() then
|
||||
has_player = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if has_player then
|
||||
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
||||
stand_still(self)
|
||||
else
|
||||
minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
||||
self.walk_chance = DEFAULT_WALK_CHANCE
|
||||
self.jump = true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
|
Loading…
Reference in New Issue
Block a user