Make villager stand still if there is near player

This commit is contained in:
Wuzzy 2018-06-10 14:24:00 +02:00
parent dbed565197
commit aa3d3969aa

@ -3,6 +3,10 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--###################
--################### VILLAGER
--###################
-- TODO: Particles
-- TODO: 4s Regeneration I after trade unlock
@ -15,9 +19,9 @@ local player_tradenum = {}
-- playername-indexed table containing the objectref of trader, if trading formspec is open
local player_trading_with = {}
--###################
--################### VILLAGER
--###################
local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
-- LIST OF VILLAGER PROFESSIONS AND TRADES
@ -328,6 +332,11 @@ for id, _ in pairs(professions) do
table.insert(profession_names, id)
end
local stand_still = function(self)
self.walk_chance = 0
self.jump = false
end
local update_max_tradenum = function(self)
if not self._trades then
return
@ -618,7 +627,10 @@ mobs:register_mob("mobs_mc:villager", {
light_damage = 0,
view_range = 16,
fear_height = 4,
jump = true,
walk_chance = DEFAULT_WALK_CHANCE,
on_rightclick = function(self, clicker)
-- Initiate trading
local name = clicker:get_player_name()
init_profession(self)
@ -638,6 +650,43 @@ mobs:register_mob("mobs_mc:villager", {
set_trade(self, clicker, inv, 1)
show_trade_formspec(name, self)
-- Behaviour stuff:
-- Make villager look at player and stand still
local selfpos = self.object:get_pos()
local clickerpos = clicker:get_pos()
local dir = vector.direction(selfpos, clickerpos)
self.object:set_yaw(minetest.dir_to_yaw(dir))
stand_still(self)
end,
_player_scan_timer = 0,
do_custom = function(self, dtime)
-- Stand still if player is nearby.
if not self._player_scan_timer then
self._player_scan_timer = 0
end
self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
self._player_scan_timer = 0
local selfpos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
local has_player = false
for o, obj in pairs(objects) do
if obj:is_player() then
has_player = true
break
end
end
if has_player then
minetest.log("verbose", "[mobs_mc] Player near villager found!")
stand_still(self)
else
minetest.log("verbose", "[mobs_mc] No player near villager found!")
self.walk_chance = DEFAULT_WALK_CHANCE
self.jump = true
end
end
end,
on_spawn = function(self)