Rename simple_skins to mcl_skins

This commit is contained in:
Wuzzy 2019-03-05 10:36:53 +01:00
parent e47bd634d4
commit aae30bba39
18 changed files with 31 additions and 22 deletions

@ -66,7 +66,9 @@ armor = {
version = "0.4.6", version = "0.4.6",
} }
if minetest.get_modpath("skins") then if minetest.get_modpath("mcl_skins") then
skin_mod = "mcl_skins"
elseif minetest.get_modpath("skins") then
skin_mod = "skins" skin_mod = "skins"
elseif minetest.get_modpath("simple_skins") then elseif minetest.get_modpath("simple_skins") then
skin_mod = "simple_skins" skin_mod = "simple_skins"
@ -197,7 +199,9 @@ end
armor.get_player_skin = function(self, name) armor.get_player_skin = function(self, name)
local skin = nil local skin = nil
if skin_mod == "skins" or skin_mod == "simple_skins" then if skin_mod == "mcl_skins" then
skin = mcl_skins.skins[name]
elseif skin_mod == "skins" or skin_mod == "simple_skins" then
skin = skins.skins[name] skin = skins.skins[name]
elseif skin_mod == "u_skins" then elseif skin_mod == "u_skins" then
skin = u_skins.u_skins[name] skin = u_skins.u_skins[name]
@ -380,7 +384,12 @@ minetest.register_on_joinplayer(function(player)
wielditem = "3d_armor_trans.png", wielditem = "3d_armor_trans.png",
preview = armor.default_skin.."_preview.png", preview = armor.default_skin.."_preview.png",
} }
if skin_mod == "skins" then if skin_mod == "mcl_skins" then
local skin = mcl_skins.skins[name]
if skin then
armor.textures[name].skin = skin..".png"
end
elseif skin_mod == "skins" then
local skin = skins.skins[name] local skin = skins.skins[name]
if skin and skins.get_type(skin) == skins.type.MODEL then if skin and skins.get_type(skin) == skins.type.MODEL then
armor.textures[name].skin = skin..".png" armor.textures[name].skin = skin..".png"

@ -2,15 +2,15 @@
-- Released by TenPlus1 and based on Zeg9's code under MIT license -- Released by TenPlus1 and based on Zeg9's code under MIT license
skins = { mcl_skins = {
skins = {}, previews = {}, meta = {}, skins = {}, previews = {}, meta = {},
modpath = minetest.get_modpath("simple_skins"), modpath = minetest.get_modpath("mcl_skins"),
skin_count = 0, -- counter of _custom_ skins (all skins except character.png) skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
} }
-- Load support for intllib. -- Load support for intllib.
local S, NS = dofile(skins.modpath .. "/intllib.lua") local S, NS = dofile(mcl_skins.modpath .. "/intllib.lua")
-- load skin list and metadata -- load skin list and metadata
@ -21,7 +21,7 @@ while true do
skin = "character_" .. id skin = "character_" .. id
-- does skin file exist ? -- does skin file exist ?
f = io.open(skins.modpath .. "/textures/" .. skin .. ".png") f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
-- escape loop if not found and remove last entry -- escape loop if not found and remove last entry
if not f then if not f then
@ -32,7 +32,7 @@ while true do
f:close() f:close()
-- does metadata exist for that skin file ? -- does metadata exist for that skin file ?
f = io.open(skins.modpath .. "/meta/" .. skin .. ".txt") f = io.open(mcl_skins.modpath .. "/meta/" .. skin .. ".txt")
if f then if f then
data = minetest.deserialize("return {" .. f:read('*all') .. "}") data = minetest.deserialize("return {" .. f:read('*all') .. "}")
@ -40,22 +40,22 @@ while true do
end end
-- add metadata to list -- add metadata to list
skins.meta[skin] = { mcl_skins.meta[skin] = {
name = data and data.name or "", name = data and data.name or "",
author = data and data.author or "", author = data and data.author or "",
} }
id = id + 1 id = id + 1
skins.skin_count = skins.skin_count + 1 mcl_skins.skin_count = mcl_skins.skin_count + 1
end end
skins.set_player_skin = function(player, skin_id) mcl_skins.set_player_skin = function(player, skin_id)
if not player then if not player then
return false return false
end end
local playername = player:get_player_name() local playername = player:get_player_name()
local skin, preview local skin, preview
if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > skins.skin_count then if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > mcl_skins.skin_count then
return false return false
elseif skin_id == 0 then elseif skin_id == 0 then
skin = "character" skin = "character"
@ -64,10 +64,10 @@ skins.set_player_skin = function(player, skin_id)
skin = "character_" .. tostring(skin_id) skin = "character_" .. tostring(skin_id)
preview = "player_" .. tostring(skin_id) preview = "player_" .. tostring(skin_id)
end end
skins.skins[playername] = skin mcl_skins.skins[playername] = skin
skins.previews[playername] = preview mcl_skins.previews[playername] = preview
player:set_attribute("simple_skins:skin_id", skin_id) player:set_attribute("simple_skins:skin_id", skin_id)
skins.update_player_skin(player) mcl_skins.update_player_skin(player)
if minetest.get_modpath("3d_armor") then if minetest.get_modpath("3d_armor") then
armor.textures[playername].skin = skin .. ".png" armor.textures[playername].skin = skin .. ".png"
armor:update_player_visuals(player) armor:update_player_visuals(player)
@ -78,12 +78,12 @@ skins.set_player_skin = function(player, skin_id)
return true return true
end end
skins.update_player_skin = function(player) mcl_skins.update_player_skin = function(player)
if not player then if not player then
return return
end end
local playername = player:get_player_name() local playername = player:get_player_name()
mcl_player.player_set_textures(player, { skins.skins[playername] .. ".png" }, skins.previews[playername] .. ".png" ) mcl_player.player_set_textures(player, { mcl_skins.skins[playername] .. ".png" }, mcl_skins.previews[playername] .. ".png" )
end end
-- load player skin on join -- load player skin on join
@ -97,10 +97,10 @@ minetest.register_on_joinplayer(function(player)
set_skin = tonumber(skin_id) set_skin = tonumber(skin_id)
-- otherwise use random skin if not set -- otherwise use random skin if not set
else else
set_skin = math.random(0, skins.skin_count) set_skin = math.random(0, mcl_skins.skin_count)
end end
if set_skin then if set_skin then
skins.set_player_skin(player, set_skin) mcl_skins.set_player_skin(player, set_skin)
end end
end) end)
@ -134,9 +134,9 @@ minetest.register_chatcommand("setskin", {
end end
local skin local skin
local ok = skins.set_player_skin(player, skin_id) local ok = mcl_skins.set_player_skin(player, skin_id)
if not ok then if not ok then
return false, S("Invalid skin number! Valid numbers: 0 to @1", skins.skin_count) return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)
end end
local skinfile = "Skin #"..skin_id local skinfile = "Skin #"..skin_id

@ -0,0 +1 @@
name = mcl_skins

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@ -1 +0,0 @@
name = simple_skins