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@ -138,7 +138,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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if player:get_look_vertical() > 0 then
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if player:get_look_vertical() > 0 then
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player:set_look_vertical(0) -- this doesn't work :(
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player:set_look_vertical(0)
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end
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end
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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@ -189,7 +189,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(yaw)
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player:set_look_horizontal(yaw)
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player:set_look_vertical(-(math.pi/2))
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-- With head tracking:
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player:set_look_vertical(0)
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-- Without head tracking:
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-- player:set_look_vertical(-(math.pi/2))
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player:get_meta():set_string("mcl_beds:sleeping", "true")
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player:get_meta():set_string("mcl_beds:sleeping", "true")
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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