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Add get_pointed_thing function
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@ -571,3 +571,16 @@ function mcl_util.replace_mob(obj, mob)
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obj:set_yaw(rot)
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return obj
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end
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function mcl_util.get_pointed_thing(player)
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local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
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local look_dir = vector.multiply(player:get_look_dir(), 5)
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local pos2 = vector.add(pos, look_dir)
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local ray = minetest.raycast(pos, pos2, false, true)
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if ray then
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for pointed_thing in ray do
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return pointed_thing
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end
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end
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end
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