mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-12 12:43:15 +01:00
Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
This commit is contained in:
parent
14a0546dce
commit
ae263a19c9
@ -653,7 +653,7 @@ function mob_class:do_env_damage()
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
||||
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
||||
if (self.ignited_by_sunlight and (not mcl_weather.rain.raining or not mcl_weather.has_rain(pos))) then
|
||||
if self.ignited_by_sunlight and (not mcl_weather.rain.raining or not mcl_weather.has_rain(pos)) then
|
||||
if (#mcl_burning.get_touching_nodes(self.object, "group:puts_out_fire", self) == 0) then
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
end
|
||||
@ -694,9 +694,11 @@ function mob_class:do_env_damage()
|
||||
local nodef3 = minetest.registered_nodes[self.standing_under]
|
||||
|
||||
-- rain
|
||||
if self.rain_damage > 0 and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
if self.rain_damage > 0 and mcl_burning.is_affected_by_rain(self.object) then
|
||||
self.health = self.health - self.rain_damage
|
||||
if self:check_for_death("rain", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
|
||||
if self:check_for_death("rain", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -156,27 +156,7 @@ mcl_mobs.register_mob("mobs_mc:rover", {
|
||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||
local enderpos = self.object:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(enderpos)
|
||||
if dim == "overworld" then
|
||||
if mcl_weather.rain.raining then
|
||||
local damage = true
|
||||
local enderpos = self.object:get_pos()
|
||||
enderpos.y = enderpos.y+2.89
|
||||
local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
|
||||
local ray = minetest.raycast(enderpos, height, true)
|
||||
-- Check for blocks above enderman.
|
||||
for pointed_thing in ray do
|
||||
if pointed_thing.type == "node" then
|
||||
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if (not def) or def.walkable then
|
||||
-- There's a node in the way. Delete arrow without damage
|
||||
damage = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if damage == true then
|
||||
if dim == "overworld" and mcl_burning.is_affected_by_rain(self.object) then
|
||||
self.state = ""
|
||||
--rain hurts enderman
|
||||
self.object:punch(self.object, 1.0, {
|
||||
@ -186,8 +166,6 @@ mcl_mobs.register_mob("mobs_mc:rover", {
|
||||
--randomly teleport hopefully under something.
|
||||
self:teleport(nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||
if self.state == "attack" then
|
||||
|
Loading…
Reference in New Issue
Block a user