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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-28 20:27:30 +01:00
Split hostile and non-hostile mob caps
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4c3d726882
commit
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@ -27,8 +27,11 @@ local table_remove = table.remove
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local pairs = pairs
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", false)
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local function mcl_log (message)
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local function mcl_log (message, property)
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if LOGGING_ON then
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if property then
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message = message .. ": " .. dump(property)
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end
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mcl_util.mcl_log (message, "[Mobs spawn]", true)
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end
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end
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@ -52,7 +55,7 @@ local MOB_CAP_INNER_RADIUS = 32
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local aoc_range = 136
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local MISSING_CAP_DEFAULT = 15
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local MOBS_CAP_CLOSE = 5
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local MOBS_CAP_CLOSE = 10
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local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150
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@ -63,6 +66,8 @@ local mob_cap = {
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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global_hostile = tonumber(minetest.settings:get("mcl_mob_cap_hostile")) or 300,
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global_non_hostile = tonumber(minetest.settings:get("mcl_mob_cap_non_hostile")) or 300,
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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@ -340,15 +345,32 @@ local function count_mobs_all(categorise_by, pos)
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end
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local function count_mobs_total_cap(mob_type)
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local total = 0
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local num = 0
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local hostile = 0
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local non_hostile = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if ( mob_type == nil or l.type == mob_type ) and l.can_despawn and not l.nametag then
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total = total + 1
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local nametagged = l.nametag and l.nametag ~= ""
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if ( mob_type == nil or l.type == mob_type ) and not nametagged then
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if l.spawn_class == "hostile" then
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hostile = hostile + 1
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else
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non_hostile = non_hostile + 1
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end
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num = num + 1
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else
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mcl_log("l.nametag", l.name)
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mcl_log("l.nametag", l.nametag)
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end
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end
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end
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return num
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mcl_log("Total mobs", total)
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mcl_log("hostile", hostile)
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mcl_log("non_hostile", non_hostile)
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return num, non_hostile, hostile
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end
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local function output_mob_stats(mob_counts, total_mobs, chat_display)
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@ -704,13 +726,13 @@ local function spawn_check(pos, spawn_def)
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--mcl_log("Level 3 spawn check passed")
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return true
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else
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mcl_log("Spawn check level 3 failed")
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--mcl_log("Spawn check level 3 failed")
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end
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else
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mcl_log("Spawn check level 2 failed")
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--mcl_log("Spawn check level 2 failed")
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end
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else
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mcl_log("Spawn check level 1 failed")
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--mcl_log("Spawn check level 1 failed")
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end
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return false
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end
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@ -831,7 +853,7 @@ if mobs_spawn then
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-- Get pos to spawn, x and z are randomised, y is range
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local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
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local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile)
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-- Some mob examples
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--type = "monster", spawn_class = "hostile",
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@ -847,10 +869,20 @@ if mobs_spawn then
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mob_total_wide = 0
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end
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local cap_space_wide = type_cap - mob_total_wide
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if cap_space_wide < 1 then
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cap_space_wide = 0
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local cap_space_wide = math.max(type_cap - mob_total_wide, 0)
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local cap_space_available = 0
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if mob_type == "hostile" then
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mcl_log("cap_space_global", cap_space_hostile)
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cap_space_available = math.min(cap_space_hostile, cap_space_wide)
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else
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mcl_log("cap_space_global", cap_space_non_hostile)
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cap_space_available = math.min(cap_space_non_hostile, cap_space_wide)
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end
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mcl_log("mob_type", mob_type)
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mcl_log("cap_space_wide", cap_space_wide)
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--mcl_log("cap_space_available", cap_space_available)
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local mob_total_close = mob_counts_close[mob_type]
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if not mob_total_close then
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@ -858,12 +890,12 @@ if mobs_spawn then
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mob_total_close = 0
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end
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local cap_space_close = close_zone_cap - mob_total_close
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if cap_space_close < 1 then
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cap_space_close = 0
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end
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local cap_space_close = math.max(close_zone_cap - mob_total_close, 0)
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mcl_log("cap_space_close", cap_space_close)
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cap_space_available = math.min(cap_space_available, cap_space_close)
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mcl_log("cap_space_available", cap_space_available)
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--mcl_log("spawn_class: " .. spawn_class)
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if false and mob_type == "water" then
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mcl_log("mob_type: " .. mob_type .. " and pos: " .. minetest.pos_to_string(pos))
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@ -873,7 +905,7 @@ if mobs_spawn then
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mcl_log("cap_space_close: " .. cap_space_close)
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end
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return cap_space_wide, cap_space_close
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return cap_space_available
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end
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local function find_spawning_position(pos, max_times)
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@ -884,7 +916,7 @@ if mobs_spawn then
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local y_min, y_max = decypher_limits(pos.y)
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mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
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--mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
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local i = 0
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repeat
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local goal_pos = get_next_mob_spawn_pos(pos)
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@ -916,7 +948,7 @@ if mobs_spawn then
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return spawning_position
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end
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local function spawn_a_mob(pos)
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local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
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--create a disconnected clone of the spawn dictionary, prevents memory leak
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local mob_library_worker_table = table_copy(spawn_dictionary)
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@ -954,22 +986,20 @@ if mobs_spawn then
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if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
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local mob_def_ent = minetest.registered_entities[mob_def.name]
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--local mob_type = mob_def_ent.type
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local mob_spawn_class = mob_def_ent.spawn_class
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local mob_spawn_class = mob_def_ent.spawn_class
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--mcl_log("mob_spawn_class: " .. mob_spawn_class)
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local cap_space_wide, cap_space_close = mob_cap_space (spawning_position, mob_spawn_class, mob_counts_close, mob_counts_wide)
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local cap_space_available = mob_cap_space (spawning_position, mob_spawn_class, mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile)
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if cap_space_close > 0 and cap_space_wide > 0 then
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if cap_space_available > 0 then
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--mcl_log("Cap space available")
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-- Spawn caps for animals and water creatures fill up rapidly. Need to throttle this somewhat
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-- for performance and for early game challenge. We don't want to reduce hostiles though.
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local spawn_hostile = (mob_spawn_class == "hostile")
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local spawn_passive = (mob_spawn_class ~= "hostile") and math.random(100) < peaceful_percentage_spawned
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-- or not hostile
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--mcl_log("Spawn_passive: " .. tostring(spawn_passive))
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--mcl_log("Spawn_hostile: " .. tostring(spawn_hostile))
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@ -1000,13 +1030,10 @@ if mobs_spawn then
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local group_min = mob_def_ent.spawn_in_group_min or 1
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if not group_min then group_min = 1 end
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local amount_to_spawn = math.random(group_min,spawn_in_group)
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if amount_to_spawn > cap_space_wide then
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mcl_log("Spawning quantity: " .. amount_to_spawn)
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mcl_log("Throttle amount to cap space: " .. cap_space_wide)
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amount_to_spawn = cap_space_wide
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end
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local amount_to_spawn = math.random(group_min, spawn_in_group)
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mcl_log("Spawning quantity: " .. amount_to_spawn)
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amount_to_spawn = math.min(amount_to_spawn, cap_space_available)
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mcl_log("throttled spawning quantity: " .. amount_to_spawn)
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if logging then
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minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
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@ -1021,7 +1048,7 @@ if mobs_spawn then
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if spawned then
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--mcl_log("We have spawned")
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mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
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mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("spawn_class", pos)
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local new_spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES_SUCCESS_RESPIN)
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if new_spawning_position then
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mcl_log("Setting new spawning position")
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@ -1034,7 +1061,7 @@ if mobs_spawn then
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--mcl_log("Spawn check failed")
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end
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else
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mcl_log("Cap space full")
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--mcl_log("Cap space full")
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end
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end
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@ -1054,7 +1081,13 @@ if mobs_spawn then
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timer = 0
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local players = get_connected_players()
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local total_mobs = count_mobs_total_cap()
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local total_mobs, total_non_hostile, total_hostile = count_mobs_total_cap()
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local cap_space_hostile = math.max(mob_cap.global_hostile - total_hostile, 0)
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local cap_space_non_hostile = math.max(mob_cap.global_non_hostile - total_non_hostile, 0)
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mcl_log("global cap_space_hostile", cap_space_hostile)
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mcl_log("global cap_space_non_hostile", cap_space_non_hostile)
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if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
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minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
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return
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@ -1065,7 +1098,7 @@ if mobs_spawn then
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local dimension = mcl_worlds.pos_to_dimension(pos)
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-- ignore void and unloaded area
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if dimension ~= "void" and dimension ~= "default" then
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spawn_a_mob(pos)
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spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
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end
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end
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end)
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@ -130,9 +130,15 @@ mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 1
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#Percentage of hostile spawn attempts that are group spawns (default:20)
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mcl_mob_hostile_group_percentage_spawned (Hostile group percentage) int 20 0 100
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#Maximum amount mobs (default:500)
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#Maximum amount of mobs (default:500)
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mcl_mob_cap_total (Global mob cap) int 500 0 2048
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#Maximum amount of hostile mobs (default:300)
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mcl_mob_cap_hostile (Global hostile mob cap) int 300 0 2048
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#Maximum amount of non-hostile mobs (default:300)
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mcl_mob_cap_non_hostile (Global non-hostile mob cap) int 300 0 2048
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#Maximum amount of mobs per player (default:75)
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mcl_mob_cap_player (Mob cap per player) int 75 0 2048
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