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Proper fire aspect damage
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@ -195,7 +195,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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if wielditem then
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if wielditem then
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local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
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local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
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if fire_aspect_level > 0 then
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if fire_aspect_level > 0 then
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mcl_burning.set_on_fire(player, 4, fire_aspect_level * 2, hitter:get_player_name())
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mcl_burning.set_on_fire(player, 4, fire_aspect_level * 4 - 1, hitter:get_player_name())
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end
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end
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end
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end
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end
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end
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