Proper fire aspect damage

This commit is contained in:
Elias Fleckenstein 2021-01-04 17:53:49 +01:00
parent ac54e3caf3
commit aea051fe37

@ -195,7 +195,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
if wielditem then
local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
if fire_aspect_level > 0 then
mcl_burning.set_on_fire(player, 4, fire_aspect_level * 2, hitter:get_player_name())
mcl_burning.set_on_fire(player, 4, fire_aspect_level * 4 - 1, hitter:get_player_name())
end
end
end