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Add hunger effect for poisonous foods
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@ -25,12 +25,13 @@ end
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-- food functions
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-- food functions
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local food = mcl_hunger.food
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local food = mcl_hunger.food
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poison, heal, sound)
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
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food[name] = {}
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poison = poison -- time its poisoning
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food[name].poisontime = poisontime -- time its poisoning
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food[name].healing = heal -- amount of HP
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food[name].poison = poison -- poison damage per tick for poisonous food
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food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
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food[name].sound = sound -- special sound that is played when eating
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food[name].sound = sound -- special sound that is played when eating
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end
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end
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@ -46,19 +47,19 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
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def.saturation = hp_change
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def.saturation = hp_change
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def.replace = replace_with_item
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def.replace = replace_with_item
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end
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end
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local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poison, def.healing, def.sound)
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local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.sound)
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return func(itemstack, user, pointed_thing)
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return func(itemstack, user, pointed_thing)
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end
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end
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-- Poison player
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-- Poison player
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local function poisonp(tick, time, time_left, player)
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local function poisonp(tick, time, time_left, damage, exhaustion, player)
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-- First check if player is still there
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-- First check if player is still there
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if not player:is_player() then
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if not player:is_player() then
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return
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return
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end
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end
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time_left = time_left + tick
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time_left = time_left + tick
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if time_left < time then
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if time_left < time then
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minetest.after(tick, poisonp, tick, time, time_left, player)
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minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, player)
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else
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else
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mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
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mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
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if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
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if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
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@ -66,13 +67,16 @@ local function poisonp(tick, time, time_left, player)
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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end
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end
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if player:get_hp()-1 > 0 then
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player:set_hp(player:get_hp()-1)
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-- Deal damage and exhaust player
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if player:get_hp()-damage > 0 then
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player:set_hp(player:get_hp()-damage)
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end
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end
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mcl_hunger.exhaust(player:get_player_name(), exhaustion)
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end
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end
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poison, heal, sound)
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
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return function(itemstack, user, pointed_thing)
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return function(itemstack, user, pointed_thing)
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local itemname = itemstack:get_name()
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local itemname = itemstack:get_name()
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if itemstack:take_item() ~= nil and user ~= nil then
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if itemstack:take_item() ~= nil and user ~= nil then
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@ -155,7 +159,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poison, heal, sou
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-- Set poison bar
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-- Set poison bar
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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poisonp(1, poison, 0, user)
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poisonp(1, poisontime, 0, poison, exhaust, user)
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end
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end
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--sound:eat
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--sound:eat
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@ -179,12 +183,13 @@ end)
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-- Apply simple poison effect as long there are no real status effect
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-- Apply simple poison effect as long there are no real status effect
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-- TODO: Remove this when status effects are in place
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-- TODO: Remove this when status effects are in place
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if minetest.get_modpath("mcl_farming") then
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if minetest.get_modpath("mcl_farming") then
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mcl_hunger.register_food("mcl_farming:potato_item_poison", 1, "", 3)
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mcl_hunger.register_food("mcl_farming:potato_item_poison", 1, "", 4, 1, 0)
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end
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end
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if minetest.get_modpath("mcl_mobitems") then
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if minetest.get_modpath("mcl_mobitems") then
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 2, "", 8)
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 2, "", 8, 1, 100)
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mcl_hunger.register_food("mcl_mobitems:spider_eye", 0, "", 4)
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mcl_hunger.register_food("mcl_mobitems:chicken_raw", 2, "", 30, 0, 100)
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mcl_hunger.register_food("mcl_mobitems:spider_eye", 0, "", 4, 1, 0)
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end
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end
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if minetest.get_modpath("mcl_fishing") then
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if minetest.get_modpath("mcl_fishing") then
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60)
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60, 1, 300)
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end
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end
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