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Add natural raidcaptain spawning
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@ -105,6 +105,27 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
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end
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end
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function mcl_raids.is_raidcaptain_near(pos)
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for k,v in pairs(minetest.get_objects_inside_radius(pos,128)) do
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local l = v:get_luaentity()
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if l and l._raidcaptain then return true end
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end
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end
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function mcl_raids.register_possible_raidcaptain(mob)
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local old_on_spawn = minetest.registered_entities[mob].on_spawn
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minetest.registered_entities[mob].on_spawn = function(self)
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if not mcl_raids.is_raidcaptain_near(self.object:get_pos()) then
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mcl_raids.promote_to_raidcaptain(self.object)
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end
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if old_on_spawn then return old_on_spawn(self) end
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end
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end
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mcl_raids.register_possible_raidcaptain("mobs_mc:pillager")
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mcl_raids.register_possible_raidcaptain("mobs_mc:vindicator")
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mcl_raids.register_possible_raidcaptain("mobs_mc:evoker")
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function mcl_raids.spawn_raid(event)
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local pos = event.pos
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local wave = event.stage
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@ -1,3 +1,3 @@
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name = mcl_raids
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author = PrairieWind
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depends = mcl_events, mcl_mobs, mcl_potions, mcl_bells, mcl_achievements
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depends = mcl_events, mobs_mc, mcl_potions, mcl_bells, mcl_achievements
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