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End rods use facedir now, fixes collision bug
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@ -44,12 +44,6 @@ minetest.register_node("mcl_end:purpur_pillar", {
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_mcl_hardness = 1.5,
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})
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local rod_box = {
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type = "wallmounted",
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wall_top = {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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wall_side = {-0.5, -0.125, -0.125, 0.5, 0.125, 0.125},
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wall_bottom = {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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}
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minetest.register_node("mcl_end:end_rod", {
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description = "End Rod",
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_doc_items_longdesc = "End rods are decorational light sources.",
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@ -64,7 +58,7 @@ minetest.register_node("mcl_end:end_rod", {
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drawtype = "nodebox",
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "facedir",
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light_source = 14,
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sunlight_propagates = true,
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groups = { dig_immediate=3, deco_block=1, },
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@ -75,9 +69,52 @@ minetest.register_node("mcl_end:end_rod", {
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{-0.0625, -0.4375, -0.0625, 0.0625, 0.5, 0.0625}, -- Rod
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},
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},
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selection_box = rod_box,
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-- FIXME: Collision box does not seem to rotate correctly
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collision_box = rod_box,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, -- Base
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, -- Base
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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param2 = 20
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elseif p0.x - 1 == p1.x then
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param2 = 16
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elseif p0.x + 1 == p1.x then
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param2 = 12
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elseif p0.z - 1 == p1.z then
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param2 = 8
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elseif p0.z + 1 == p1.z then
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param2 = 4
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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sounds = mcl_sounds.node_sound_glass_defaults(),
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_mcl_blast_resistance = 0,
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})
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