Remove builtin_item

This commit is contained in:
Wuzzy 2017-02-16 19:19:40 +01:00
parent af78e4f3f0
commit afb186996e
2 changed files with 0 additions and 248 deletions

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=== BUILTIN_ITEM MOD for MINETEST-C55 ===
by PilzAdam
Features:
This mod adds some new features to the builtin items:
- The items are pushed by flowing water
- The items are destroyed by lava
- The items are removed after 300 seconds or the time that is specified by
remove_items in minetest.conf (0 disables it)
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
License:
WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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--[==[
NOTE: THIS MOD IS DISABLED IN MINECLONE 2!
TODO: It should be merged with item_drop.
minetest.register_entity(":__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
collide_with_objects = false,
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
timer = 0,
},
itemstring = "",
physical_state = true,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
local prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.25, y=0.25}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.25, y=0.25}
prop.automatic_rotate = math.pi * 0.5
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
--return self.itemstring
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
timer = self.timer,
})
end,
on_activate = function(self, staticdata, dtime_s)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.always_collect = data.always_collect
self.timer = data.timer
if not self.timer then
self.timer = 0
end
self.timer = self.timer+dtime_s
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
local time = tonumber(minetest.setting_get("remove_items"))
if not time then
time = 600
end
if not self.timer then
self.timer = 0
end
self.timer = self.timer + dtime
if time ~= 0 and (self.timer > time) then
self.object:remove()
end
local p = self.object:getpos()
local name = minetest.get_node(p).name
if (minetest.registered_nodes[name] and minetest.registered_nodes[name].damage_per_second > 0) or name == "maptools:igniter" then
minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
self.object:remove()
return
end
--[[ if name == "mcl_core:water_source" then
self.object:setacceleration({x = 0, y = 4, z = 0})
else
self.object:setacceleration({x = 0, y = -10, z = 0})
end
--]]
if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
local get_flowing_dir = function(self)
local pos = self.object:getpos()
local param2 = minetest.get_node(pos).param2
for i,d in ipairs({-1, 1, -1, 1}) do
if i<3 then
pos.x = pos.x+d
else
pos.z = pos.z+d
end
local name = minetest.get_node(pos).name
local par2 = minetest.get_node(pos).param2
if name == "mcl_core:water_flowing" and par2 < param2 then
return pos
end
if i<3 then
pos.x = pos.x-d
else
pos.z = pos.z-d
end
end
end
local vec = get_flowing_dir(self)
if vec then
local v = self.object:getvelocity()
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
local f = 1.39
if vec and vec.x-p.x > 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = f, y = -0.22, z = 0})
elseif vec and vec.x-p.x < 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = -f, y = -0.22, z = 0})
elseif vec and vec.z-p.z > 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = f})
elseif vec and vec.z-p.z < 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = -f})
end
self.object:setacceleration({x = 0, y = -10, z = 0})
self.physical_state = true
self.object:set_properties({
physical = true
})
return
end
end
p.y = p.y - 0.3
local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid.
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.physical_state = false
self.object:set_properties({
physical = false
})
end
else
if not self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true
self.object:set_properties({
physical = true
})
end
end
end,
--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
on_punch = function(self, hitter)
if self.itemstring ~= "" then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
self.itemstring = left:to_string()
return
end
end
self.object:remove()
end,
--]]
})
if minetest.setting_get("log_mods") then
minetest.log("action", "[builtin_item] loaded.")
end
]==]