mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 13:53:45 +01:00
Remove builtin_item
This commit is contained in:
parent
af78e4f3f0
commit
afb186996e
@ -1,38 +0,0 @@
|
|||||||
=== BUILTIN_ITEM MOD for MINETEST-C55 ===
|
|
||||||
by PilzAdam
|
|
||||||
|
|
||||||
Features:
|
|
||||||
This mod adds some new features to the builtin items:
|
|
||||||
- The items are pushed by flowing water
|
|
||||||
- The items are destroyed by lava
|
|
||||||
- The items are removed after 300 seconds or the time that is specified by
|
|
||||||
remove_items in minetest.conf (0 disables it)
|
|
||||||
|
|
||||||
How to install:
|
|
||||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
|
||||||
if you have a windows client or a linux run-in-place client. If you have
|
|
||||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
|
||||||
If you want to install this mod only in one world create the folder
|
|
||||||
worldmods/ in your worlddirectory.
|
|
||||||
For further information or help see:
|
|
||||||
http://wiki.minetest.com/wiki/Installing_Mods
|
|
||||||
|
|
||||||
License:
|
|
||||||
WTFPL (see below)
|
|
||||||
|
|
||||||
See also:
|
|
||||||
http://minetest.net/
|
|
||||||
|
|
||||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
|
||||||
Version 2, December 2004
|
|
||||||
|
|
||||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
|
||||||
|
|
||||||
Everyone is permitted to copy and distribute verbatim or modified
|
|
||||||
copies of this license document, and changing it is allowed as long
|
|
||||||
as the name is changed.
|
|
||||||
|
|
||||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
|
@ -1,210 +0,0 @@
|
|||||||
--[==[
|
|
||||||
NOTE: THIS MOD IS DISABLED IN MINECLONE 2!
|
|
||||||
TODO: It should be merged with item_drop.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_entity(":__builtin:item", {
|
|
||||||
initial_properties = {
|
|
||||||
hp_max = 1,
|
|
||||||
physical = true,
|
|
||||||
collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
|
|
||||||
collide_with_objects = false,
|
|
||||||
visual = "sprite",
|
|
||||||
visual_size = {x=0.5, y=0.5},
|
|
||||||
textures = {""},
|
|
||||||
spritediv = {x=1, y=1},
|
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
|
||||||
is_visible = false,
|
|
||||||
timer = 0,
|
|
||||||
},
|
|
||||||
|
|
||||||
itemstring = "",
|
|
||||||
physical_state = true,
|
|
||||||
|
|
||||||
set_item = function(self, itemstring)
|
|
||||||
self.itemstring = itemstring
|
|
||||||
local stack = ItemStack(itemstring)
|
|
||||||
local itemtable = stack:to_table()
|
|
||||||
local itemname = nil
|
|
||||||
if itemtable then
|
|
||||||
itemname = stack:to_table().name
|
|
||||||
end
|
|
||||||
local item_texture = nil
|
|
||||||
local item_type = ""
|
|
||||||
if minetest.registered_items[itemname] then
|
|
||||||
item_texture = minetest.registered_items[itemname].inventory_image
|
|
||||||
item_type = minetest.registered_items[itemname].type
|
|
||||||
end
|
|
||||||
local prop = {
|
|
||||||
is_visible = true,
|
|
||||||
visual = "sprite",
|
|
||||||
textures = {"unknown_item.png"}
|
|
||||||
}
|
|
||||||
if item_texture and item_texture ~= "" then
|
|
||||||
prop.visual = "wielditem"
|
|
||||||
prop.textures = {itemname}
|
|
||||||
prop.visual_size = {x=0.25, y=0.25}
|
|
||||||
else
|
|
||||||
prop.visual = "wielditem"
|
|
||||||
prop.textures = {itemname}
|
|
||||||
prop.visual_size = {x=0.25, y=0.25}
|
|
||||||
prop.automatic_rotate = math.pi * 0.5
|
|
||||||
end
|
|
||||||
self.object:set_properties(prop)
|
|
||||||
end,
|
|
||||||
|
|
||||||
get_staticdata = function(self)
|
|
||||||
--return self.itemstring
|
|
||||||
return minetest.serialize({
|
|
||||||
itemstring = self.itemstring,
|
|
||||||
always_collect = self.always_collect,
|
|
||||||
timer = self.timer,
|
|
||||||
})
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_activate = function(self, staticdata, dtime_s)
|
|
||||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
|
||||||
local data = minetest.deserialize(staticdata)
|
|
||||||
if data and type(data) == "table" then
|
|
||||||
self.itemstring = data.itemstring
|
|
||||||
self.always_collect = data.always_collect
|
|
||||||
self.timer = data.timer
|
|
||||||
if not self.timer then
|
|
||||||
self.timer = 0
|
|
||||||
end
|
|
||||||
self.timer = self.timer+dtime_s
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self.itemstring = staticdata
|
|
||||||
end
|
|
||||||
self.object:set_armor_groups({immortal=1})
|
|
||||||
self.object:setvelocity({x=0, y=2, z=0})
|
|
||||||
self.object:setacceleration({x=0, y=-10, z=0})
|
|
||||||
self:set_item(self.itemstring)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
|
||||||
local time = tonumber(minetest.setting_get("remove_items"))
|
|
||||||
if not time then
|
|
||||||
time = 600
|
|
||||||
end
|
|
||||||
if not self.timer then
|
|
||||||
self.timer = 0
|
|
||||||
end
|
|
||||||
self.timer = self.timer + dtime
|
|
||||||
if time ~= 0 and (self.timer > time) then
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
|
|
||||||
local p = self.object:getpos()
|
|
||||||
|
|
||||||
local name = minetest.get_node(p).name
|
|
||||||
if (minetest.registered_nodes[name] and minetest.registered_nodes[name].damage_per_second > 0) or name == "maptools:igniter" then
|
|
||||||
minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
|
|
||||||
self.object:remove()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[ if name == "mcl_core:water_source" then
|
|
||||||
self.object:setacceleration({x = 0, y = 4, z = 0})
|
|
||||||
else
|
|
||||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
|
||||||
end
|
|
||||||
--]]
|
|
||||||
|
|
||||||
if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
|
|
||||||
local get_flowing_dir = function(self)
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
local param2 = minetest.get_node(pos).param2
|
|
||||||
for i,d in ipairs({-1, 1, -1, 1}) do
|
|
||||||
if i<3 then
|
|
||||||
pos.x = pos.x+d
|
|
||||||
else
|
|
||||||
pos.z = pos.z+d
|
|
||||||
end
|
|
||||||
|
|
||||||
local name = minetest.get_node(pos).name
|
|
||||||
local par2 = minetest.get_node(pos).param2
|
|
||||||
if name == "mcl_core:water_flowing" and par2 < param2 then
|
|
||||||
return pos
|
|
||||||
end
|
|
||||||
|
|
||||||
if i<3 then
|
|
||||||
pos.x = pos.x-d
|
|
||||||
else
|
|
||||||
pos.z = pos.z-d
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local vec = get_flowing_dir(self)
|
|
||||||
if vec then
|
|
||||||
local v = self.object:getvelocity()
|
|
||||||
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
|
||||||
local f = 1.39
|
|
||||||
if vec and vec.x-p.x > 0 then
|
|
||||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
||||||
self.object:setvelocity({x = f, y = -0.22, z = 0})
|
|
||||||
elseif vec and vec.x-p.x < 0 then
|
|
||||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
||||||
self.object:setvelocity({x = -f, y = -0.22, z = 0})
|
|
||||||
elseif vec and vec.z-p.z > 0 then
|
|
||||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
||||||
self.object:setvelocity({x = 0, y = -0.22, z = f})
|
|
||||||
elseif vec and vec.z-p.z < 0 then
|
|
||||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
||||||
self.object:setvelocity({x = 0, y = -0.22, z = -f})
|
|
||||||
end
|
|
||||||
|
|
||||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
|
||||||
self.physical_state = true
|
|
||||||
self.object:set_properties({
|
|
||||||
physical = true
|
|
||||||
})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
p.y = p.y - 0.3
|
|
||||||
local nn = minetest.get_node(p).name
|
|
||||||
-- If node is not registered or node is walkably solid.
|
|
||||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
|
|
||||||
if self.physical_state then
|
|
||||||
self.object:setvelocity({x=0,y=0,z=0})
|
|
||||||
self.object:setacceleration({x=0, y=0, z=0})
|
|
||||||
self.physical_state = false
|
|
||||||
self.object:set_properties({
|
|
||||||
physical = false
|
|
||||||
})
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if not self.physical_state then
|
|
||||||
self.object:setvelocity({x=0,y=0,z=0})
|
|
||||||
self.object:setacceleration({x=0, y=-10, z=0})
|
|
||||||
self.physical_state = true
|
|
||||||
self.object:set_properties({
|
|
||||||
physical = true
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
|
|
||||||
on_punch = function(self, hitter)
|
|
||||||
if self.itemstring ~= "" then
|
|
||||||
local left = hitter:get_inventory():add_item("main", self.itemstring)
|
|
||||||
if not left:is_empty() then
|
|
||||||
self.itemstring = left:to_string()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.object:remove()
|
|
||||||
end,
|
|
||||||
--]]
|
|
||||||
})
|
|
||||||
|
|
||||||
if minetest.setting_get("log_mods") then
|
|
||||||
minetest.log("action", "[builtin_item] loaded.")
|
|
||||||
end
|
|
||||||
|
|
||||||
]==]
|
|
Loading…
Reference in New Issue
Block a user