Make elytra active checks use groups instead

So that modders can easily add their own varients of elytra that work
This commit is contained in:
PrairieWind 2023-04-27 13:16:15 -06:00 committed by PrairieWind
parent 1a7f9fe8ec
commit b001e4e06f
2 changed files with 2 additions and 2 deletions

@ -219,7 +219,7 @@ minetest.register_tool("mcl_armor:elytra", {
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1},
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1, elytra = 1},
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",

@ -239,7 +239,7 @@ minetest.register_globalstep(function(dtime)
elytra.speed = 1 - (direction.y/2 + 0.5)
end
elytra.active = player:get_inventory():get_stack("armor", 3):get_name():find("mcl_armor:elytra")
elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0
and not parent
and (elytra.active or (is_just_jumped and player_velocity.y < -0))
and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")