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Merge pull request 'Fix the disapearance of christmas texture of the ender chest once it is placed' (#3184) from 3raven/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3184 Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
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commit
b0070a3b83
@ -32,8 +32,10 @@ end
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local tiles_chest_ender_small = {"mcl_chests_ender.png"}
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local ender_chest_texture = {"mcl_chests_ender.png"}
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if it_is_christmas then
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tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
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ender_chest_texture = {"mcl_chests_ender_present.png"}
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end
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-- Chest Entity
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@ -1010,7 +1012,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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_chest_entity_textures = {"mcl_chests_ender.png"},
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_chest_entity_textures = ender_chest_texture,
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_chest_entity_sound = "mcl_chests_enderchest",
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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@ -1026,7 +1028,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
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sounds = mcl_sounds.node_sound_stone_defaults(),
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drop = "mcl_core:obsidian 8",
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on_construct = function(pos)
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create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
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create_entity(pos, "mcl_chests:ender_chest_small", ender_chest_texture, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
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end,
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on_rightclick = function(pos, node, clicker)
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if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 then
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@ -1034,7 +1036,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
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return false
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end
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minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_"..clicker:get_player_name(), formspec_ender_chest)
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player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
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player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", ender_chest_texture, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.quit then
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