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Add after_rotate in screwdriver API
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@ -18,3 +18,11 @@ To use it, add the `on_rotate` function to the node definition.
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* use `on_rotate = false` to always disallow rotation
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* use `on_rotate = false` to always disallow rotation
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* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
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* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
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* use `on_rotate = screwdriver.rotate_3way` (MineClone 2 extension) for pillar-like nodes that should only have 3 possible orientations)
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* use `on_rotate = screwdriver.rotate_3way` (MineClone 2 extension) for pillar-like nodes that should only have 3 possible orientations)
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`after_rotate(pos)` (MineClone 2 extension)
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Called after the rotation has been completed
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* `pos`: Position of the node that the screwdriver was used on
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@ -157,7 +157,11 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if should_rotate and new_param2 ~= node.param2 then
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if should_rotate and new_param2 ~= node.param2 then
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node.param2 = new_param2
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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minetest.check_for_falling(pos)
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if ndef.after_rotate then
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ndef.after_rotate(vector.new(pos))
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end
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end
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end
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if not (minetest.is_creative_enabled(user:get_player_name())) then
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if not (minetest.is_creative_enabled(user:get_player_name())) then
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