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Rewrite bow/arrow help texts
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@ -3,8 +3,9 @@ local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_
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minetest.register_craftitem("mcl_throwing:arrow", {
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minetest.register_craftitem("mcl_throwing:arrow", {
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description = "Arrow",
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description = "Arrow",
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_doc_items_longdesc = "Arrows are ammunition for bows and dispensers.",
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_doc_items_longdesc = [[Arrows are ammunition for bows and dispensers.
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_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. Arrows fired from a dispenser always deal 3 damage.",
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An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.]],
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_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
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inventory_image = "mcl_throwing_arrow_inv.png",
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inventory_image = "mcl_throwing_arrow_inv.png",
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groups = { ammo=1, ammo_bow=1 },
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groups = { ammo=1, ammo_bow=1 },
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_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
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_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
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@ -88,10 +88,9 @@ end
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minetest.register_tool("mcl_throwing:bow", {
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minetest.register_tool("mcl_throwing:bow", {
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description = "Bow",
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description = "Bow",
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_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
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_doc_items_longdesc = [[Bows are ranged weapons to shoot arrows at your foes.
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_doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.
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The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.]],
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_doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.]],
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The arrow speed and damage increase the longer you charge. The minimum damage is 1. At full charge, the damage is 9 with a 20% chance of a critical hit dealing 10 damage instead.]],
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_doc_items_durability = BOW_DURABILITY,
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_doc_items_durability = BOW_DURABILITY,
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inventory_image = "mcl_throwing_bow.png",
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inventory_image = "mcl_throwing_bow.png",
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stack_max = 1,
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stack_max = 1,
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