prevent ground squids, variable spawn height

This commit is contained in:
cora 2022-07-04 01:41:45 +02:00
parent ded679aaf7
commit b1c97a0510
2 changed files with 13 additions and 1 deletions

@ -453,11 +453,12 @@ if mobs_spawn then
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
and (not is_farm_animal(mob_def.name) or is_grass)
and (mob_type ~= "npc" or has_bed)
and (mob_def.type_of_spawning ~= water or is_water)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
end
end
current_summary_chance = current_summary_chance - mob_chance

@ -55,6 +55,17 @@ mcl_mobs:register_mob("mobs_mc:squid", {
view_range = 16,
runaway = true,
fear_height = 4,
on_spawn = function(self)
--make sure squids always spawn in water (and at variable heights)
--can be removed once this is provided by the api
local p = self.object:get_pos()
local nn = minetest.find_nodes_in_area(vector.offset(p,-2,-1,-2),vector.offset(p,2,-15,2),{"group:water"})
if nn and #nn > 0 then
self.object:set_pos(nn[math.random(#nn)])
else
self.object:remove()
end
end,
})
-- TODO: Behaviour: squirt