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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 11:53:46 +01:00
Revert "Forgot about blackstone"
I left it in from another branch, didn't want to force push. This reverts commit 58d2f59192073acf9f55406358bf48244e008b9b. Revert "Walls use `source` parameter for default hardness and blast resistance" I left it in from another branch, didn't want to force push. This reverts commit e8944cc145dc59db53a9368d8ae269edf366e742. Revert "Fix prismarine bricks and dark variant blast res." I left it in from another branch, didn't want to force push. This reverts commit 6125d625bc6ce15644cf8b579599f75da5bffd07. Revert "Un-hardcode blast resistance, hardness for walls," I left it in from another branch, didn't want to force push. This reverts commit 26e873703151bc4bfaf7588ad1e3afa731a05fbd. Revert "All wood-type and nether-type fences now match material's blast resistance" I left it in from another branch, didn't want to force push. This reverts commit a1e20f29162462120fb1c046c2d34f8fcebfb413.
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@ -192,23 +192,10 @@ if minetest.get_modpath("mcl_fences") then
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local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
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local wood_connect = { "group:fence_wood" }
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local fence_id = mcl_fences.register_fence(
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id,
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S("Bamboo Fence"),
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"mcl_bamboo_fence_bamboo.png",
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wood_groups,
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minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
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minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
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wood_connect, node_sound)
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local gate_id = mcl_fences.register_fence_gate(
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id,
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S("Bamboo Fence Gate"),
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"mcl_bamboo_fence_gate_bamboo.png",
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wood_groups,
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minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
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minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
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node_sound) -- note: about missing params.. will use defaults.
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local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
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2, 15, wood_connect, node_sound)
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local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
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wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
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mcl_bamboo.mcl_log(dump(fence_id))
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mcl_bamboo.mcl_log(dump(gate_id))
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@ -226,10 +226,7 @@ mcl_stairs.register_stair_and_slab("blackstone_brick_polished", "mcl_blackstone:
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S("Double Polished Blackstone Brick Slab"), nil)
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--Wall
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mcl_walls.register_wall(
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"mcl_blackstone:wall",
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S("Blackstone Wall"),
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"mcl_blackstone:blackstone")
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mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
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--lavacooling
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@ -66,16 +66,9 @@ mcl_signs.register_sign_custom("mcl_cherry_blossom", "_cherrywood",
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"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", S("Cherry Sign"))
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-- Fences & Gates
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mcl_fences.register_fence_and_fence_gate(
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"cherry_fence",
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S("Cherry Fence"),
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S("Cherry Gate"),
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"mcl_cherry_blossom_planks.png",
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{handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20},
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minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
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minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
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{"group:fence_wood"},
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mcl_sounds.node_sound_wood_defaults())
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mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
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"mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
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{"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
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-- Redstone
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mesecon.register_pressure_plate(
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@ -218,10 +218,7 @@ local function register_deepslate_variant(item, desc, longdesc)
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end
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if item ~= "chiseled" then
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mcl_stairs.register_stair_and_slab_simple("deepslate_"..item, "mcl_deepslate:deepslate_"..item, S(desc.." Stairs"), S(desc.." Slab"), S("Double "..desc.." Slab"))
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mcl_walls.register_wall(
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"mcl_deepslate:deepslate"..item.."wall",
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S(desc.." Wall"),
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"mcl_deepslate:deepslate_"..item)
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mcl_walls.register_wall("mcl_deepslate:deepslate"..item.."wall", S(desc.." Wall"), "mcl_deepslate:deepslate_"..item)
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end
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end
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@ -269,16 +269,7 @@ for w=1, #woods do
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id = wood[1].."_fence"
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id_gate = wood[1].."_fence_gate"
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end
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mcl_fences.register_fence_and_fence_gate(
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id,
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wood[2],
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wood[3],
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wood[4],
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wood_groups,
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minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
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minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
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wood_connect,
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wood_sounds)
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mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
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minetest.register_craft({
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output = "mcl_fences:"..id.." 3",
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@ -298,15 +289,7 @@ end
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-- Nether Brick Fence (without fence gate!)
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mcl_fences.register_fence(
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"nether_brick_fence",
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S("Nether Brick Fence"),
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"mcl_fences_fence_nether_brick.png",
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{pickaxey=1, deco_block=1, fence_nether_brick=1},
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minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_hardness,
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minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_blast_resistance,
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{"group:fence_nether_brick"},
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mcl_sounds.node_sound_stone_defaults())
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mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
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minetest.register_craft({
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output = "mcl_fences:nether_brick_fence 6",
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@ -52,7 +52,7 @@ minetest.register_node("mcl_ocean:prismarine_brick", {
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tiles = {"mcl_ocean_prismarine_bricks.png"},
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groups = {pickaxey=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 6,
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_mcl_blast_resistance = 1.5,
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_mcl_hardness = 1.5,
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})
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@ -64,7 +64,7 @@ minetest.register_node("mcl_ocean:prismarine_dark", {
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tiles = {"mcl_ocean_prismarine_dark.png"},
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groups = {pickaxey=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 6,
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_mcl_blast_resistance = 1.5,
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_mcl_hardness = 1.5,
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})
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@ -2,7 +2,7 @@
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This API allows you to add more walls (like the cobblestone wall) to VoxeLibre.
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## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds, hardness, blast_resistance)`
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## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
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Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
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@ -25,8 +25,6 @@ If `craft_material` is not `nil` it also adds a crafting recipe of the following
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* `inventory_image`: Inventory image (optional if `source` is set)
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* `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
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* `sounds`: Sound table (optional, by default default uses stone sounds)
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* `hardness`: Hardness of node (optional, default matches `source` node or fallback value 2)
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* `blast_resistance`: Blast resistance of node (optional, default matches `source` node or fallback value 6)
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The following groups will automatically be added to the nodes (where applicable), you do not need to add them
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to the `groups` table:
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@ -97,10 +97,8 @@ local full_blocks = {
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* inventory_image: Inventory image (optional)
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* groups: Base group memberships (optional, default is {pickaxey=1})
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* sounds: Sound table (optional, default is stone)
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* hardness: Hardness of node (optional, default matches `source` node or fallback value 2)
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* blast_resistance: Blast resistance of node (optional, default matches `source` node or fallback value 6)
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]]
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function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds, hardness, blast_resistance)
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function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds)
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local base_groups = groups
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if not base_groups then
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@ -114,31 +112,17 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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local main_node_groups = table.copy(base_groups)
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main_node_groups.deco_block = 1
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if source then
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-- Default values from `source` node
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if not hardness then
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hardness = minetest.registered_nodes[source]._mcl_hardness
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end
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if not blast_resistance then
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blast_resistance = minetest.registered_nodes[source]._mcl_blast_resistance
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end
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-- TODO: Stop hardcoding blast resistance
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if not sounds then
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sounds = minetest.registered_nodes[source].sounds
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sounds = mcl_sounds.node_sound_stone_defaults()
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end
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if not tiles then
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if (not tiles) and source then
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if minetest.registered_nodes[source] then
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tiles = minetest.registered_nodes[source].tiles
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end
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end
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else
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-- Fallback in case no `source` given
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if not hardness then
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hardness = 2
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end
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if not blast_resistance then
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blast_resistance = 6
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end
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end
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for i = 0, 15 do
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local need = {}
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@ -185,8 +169,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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fixed = take
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},
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sounds = sounds,
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_mcl_blast_resistance = blast_resistance,
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_mcl_hardness = hardness,
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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})
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-- Add entry alias for the Help
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@ -213,8 +197,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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fixed = {pillar, full_blocks[1]}
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},
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sounds = sounds,
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_mcl_blast_resistance = blast_resistance,
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_mcl_hardness = hardness,
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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})
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-- Add entry alias for the Help
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if minetest.get_modpath("doc") then
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@ -239,8 +223,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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fixed = {pillar, full_blocks[2]}
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},
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sounds = sounds,
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_mcl_blast_resistance = blast_resistance,
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_mcl_hardness = hardness,
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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})
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-- Add entry alias for the Help
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if minetest.get_modpath("doc") then
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@ -271,8 +255,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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on_construct = update_wall,
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sounds = sounds,
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_mcl_blast_resistance = blast_resistance,
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_mcl_hardness = hardness,
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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})
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if source then
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minetest.register_craft({
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