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make mobs coordinate attacks with all other similar alliances.
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@ -2049,7 +2049,7 @@ local monster_attack = function(self)
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player = obj.object
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name = obj.name or ""
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end
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if name == self.name and obj.state == "attack" and obj.attack then
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if obj.type = self.type and obj.passive == false and obj.state == "attack" and obj.attack then
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table.insert(blacklist_attack, obj.attack)
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end
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end
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