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Small optimization for calculating _allow_punch
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@ -297,9 +297,7 @@ local arrow_entity = {
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end
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local pos = self.object:get_pos()
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if not self._startpos or pos and vector.distance(self._startpos, pos) > 1.5 then
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self._allow_punch = true
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end
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self._allow_punch = self._allow_punch or not self._startpos or pos and vector.distance(self._startpos, pos) > 1.5
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if self._stuck then
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return stuck_arrow_on_step(self, dtime)
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