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Spawning: break mob selection loop when out of bounds
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@ -995,12 +995,9 @@ if mobs_spawn then
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mob_chance = mob_library_worker_table[mob_index].chance
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mob_chance = mob_library_worker_table[mob_index].chance
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step_chance = step_chance + mob_chance
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step_chance = step_chance + mob_chance
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else
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else
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step_chance = 1000000
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break
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end
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end
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end
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end
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if mob_index > #mob_library_worker_table then
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mob_index = 1
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end
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--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
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--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
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local mob_def = mob_library_worker_table[mob_index]
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local mob_def = mob_library_worker_table[mob_index]
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