From b3d4943328c343fe6270412cbefd13518db63cbb Mon Sep 17 00:00:00 2001 From: teknomunk Date: Fri, 6 Sep 2024 07:27:10 -0500 Subject: [PATCH] Convert lingering potion to vl_projectile --- mods/ITEMS/mcl_potions/lingering.lua | 68 ++++++++++++++++------------ 1 file changed, 38 insertions(+), 30 deletions(-) diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index 20ed84850..2a4d7651e 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -1,5 +1,6 @@ local S = minetest.get_translator(minetest.get_current_modname()) +local PARTICLE_DENSITY = 4 local mod_target = minetest.get_modpath("mcl_target") local function lingering_image(colorstring, opacity) @@ -53,7 +54,7 @@ minetest.register_globalstep(function(dtime) else texture = "mcl_particles_effect.png" end - linger_particles(pos, d, texture, vals.color) + linger_particles(pos, PARTICLE_DENSITY, texture, vals.color) -- -- Extinguish fire if water bottle -- if vals.is_water then @@ -181,40 +182,47 @@ function mcl_potions.register_lingering(name, descr, color, def) local w = 0.7 - minetest.register_entity(id.."_flying",{ + local particle_texture + if name == "water" then + particle_texture = "mcl_particles_droplet_bottle.png" + else + if def.instant then + particle_texture = "mcl_particles_instant_effect.png" + else + particle_texture = "mcl_particles_effect.png" + end + end + + local function on_collide(self, pos) + local potency = self._potency or 0 + local plus = self._plus or 0 + add_lingering_effect(pos, color, def, name == "water", potency, plus) + linger_particles(pos, PARTICLE_DENSITY, particle_texture, color) + if def.on_splash then def.on_splash(pos, potency+1) end + end + vl_projectile.register(id.."_flying",{ textures = {lingering_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, pointable = false, - on_step = function(self, dtime) - local pos = self.object:get_pos() - local node = minetest.get_node(pos) - local n = node.name - local g = minetest.get_item_group(n, "liquid") - local d = 4 - if mod_target and n == "mcl_target:target_off" then - mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks - end - if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then - minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) - local potency = self._potency or 0 - local plus = self._plus or 0 - add_lingering_effect(pos, color, def, name == "water", potency, plus) - local texture - if name == "water" then - texture = "mcl_particles_droplet_bottle.png" - else - if def.instant then - texture = "mcl_particles_instant_effect.png" - else - texture = "mcl_particles_effect.png" - end + _vl_projectile = { + behaviors = { + vl_projectile.collides_with_entities, + vl_projectile.collides_with_solids, + }, + collides_with = {"group:liquid"}, + on_collide_with_entity = on_collide, + on_collide_with_solid = function(self, pos, node) + if mod_target and n == "mcl_target:target_off" then + mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks end - linger_particles(pos, d, texture, color) - if def.on_splash then def.on_splash(pos, potency+1) end - self.object:remove() - end - end, + + on_collide(self, pos) + end, + sounds = { + {"mcl_potions_breaking_glass", {max_hear_distance = 16, gain = 1}}, + }, + }, }) end