mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-25 02:42:25 +01:00
Use pure-API version of tt mod
This commit is contained in:
parent
daede2a183
commit
b47ff2b9be
@ -1,103 +1,2 @@
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local S = minetest.get_translator("mcl_tt")
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-- Armor
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local s = ""
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local head = minetest.get_item_group(itemstring, "armor_head")
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local torso = minetest.get_item_group(itemstring, "armor_torso")
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local legs = minetest.get_item_group(itemstring, "armor_legs")
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local feet = minetest.get_item_group(itemstring, "armor_feet")
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if head > 0 then
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s = s .. S("Head armor")
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end
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if torso > 0 then
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s = s .. S("Torso armor")
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end
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if legs > 0 then
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s = s .. S("Legs armor")
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end
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if feet > 0 then
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s = s .. S("Feet armor")
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local s = ""
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local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
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local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
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if pts > 0 then
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s = s .. S("Armor points: @1", pts)
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s = s .. "\n"
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end
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if use > 0 then
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s = s .. S("Armor durability: @1", use)
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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-- Horse armor
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tt.register_snippet(function(itemstring)
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local armor_g = minetest.get_item_group(itemstring, "horse_armor")
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if armor_g and armor_g > 0 then
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return S("Protection: @1%", 100 - armor_g)
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local s = ""
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if def.groups.eatable and def.groups.eatable > 0 then
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s = s .. S("Hunger points: +@1", def.groups.eatable)
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end
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if def._mcl_saturation and def._mcl_saturation > 0 then
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if s ~= "" then
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s = s .. "\n"
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end
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s = s .. S("Saturation points: +@1", string.format("%.1f", def._mcl_saturation))
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
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return S("Deals damage when falling"), "#FFFF00"
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if def.groups.place_flowerlike == 1 then
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return S("Grows on grass blocks or dirt")
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elseif def.groups.place_flowerlike == 2 then
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return S("Grows on grass blocks, podzol, dirt or coarse dirt")
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if def.groups.flammable then
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return S("Flammable")
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end
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end)
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tt.register_snippet(function(itemstring)
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if itemstring == "mcl_heads:zombie" then
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return S("Zombie view range: -50%")
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elseif itemstring == "mcl_heads:skeleton" then
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return S("Skeleton view range: -50%")
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elseif itemstring == "mcl_heads:creeper" then
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return S("Creeper view range: -50%")
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end
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end)
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dofile(minetest.get_modpath("mcl_tt").."/snippets_base.lua")
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dofile(minetest.get_modpath("mcl_tt").."/snippets_mcl.lua")
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@ -15,3 +15,33 @@ Flammable=Entzündlich
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Zombie view range: -50%=Zombiesichtweite: -50%
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Skeleton view range: -50%=Skelettsichtweite: -50%
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Creeper view range: -50%=Creepersichtweite: -50%
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Damage: @1=Schaden: @1
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Damage (@1): @2=Schaden (@1): @2
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Healing: @1=Heilung: @1
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Healing (@1): @2=Heilung (@1): @2
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Full punch interval: @1s=Zeit zum Ausholen: @1s
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Contact damage: @1 per second=Kontaktschaden: @1 pro Sekunde
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Contact healing: @1 per second=Kontaktheilung: @1 pro Sekunde
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Drowning damage: @1=Ertrinkensschaden: @1
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Bouncy (@1%)=Sprunghaft (@1%)
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Luminance: @1=Lichtstärke: @1
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Slippery=Rutschig
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Climbable=Erkletterbar
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Climbable (only downwards)=Erkletterbar (nur nach unten)
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No jumping=Kein Springen
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No swimming upwards=Kein nach oben schwimmen
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No rising=Kein Aufsteigen
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Fall damage: @1%=Fallschaden: @1%
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Fall damage: +@1%=Fallschaden: +@1%
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No fall damage=Kein Fallschaden
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Mining speed: @1=Grabegeschwindigkeit: @1
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Very fast=Sehr schnell
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Extremely fast=Extrem schnell
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Fast=Schnell
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Slow=Langsam
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Very slow=Sehr langsam
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Painfully slow=Furchtbar langsam
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Mining durability: @1=Grabehaltbarkeit: @1
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Block breaking strength: @1=Blockbruchstärke: @1
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@1 uses=@1 Verwendungen
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Unlimited uses=Unbegrenzte Verwendungen
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@ -15,3 +15,33 @@ Flammable=Inflammable
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Zombie view range: -50%=Distance de vue de Zombie: -50%
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Skeleton view range: -50%=Distance de vue de Squelette: -50%
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Creeper view range: -50%=Distance de vue de Creeper: -50%
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Damage: @1=Dégâts: @1
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Damage (@1): @2=Dégâts (@1): @2
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Healing: @1=Guérison: @1
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Healing (@1): @2=Guérison (@1): @2
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Full punch interval: @1s=Intervalle de coup: @1s
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Contact damage: @1 per second=Dégâts de contact: @1 par seconde
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Contact healing: @1 per second=Guérison de contact: @1 par seconde
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Drowning damage: @1=Dégâts de noyade: @1
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Bouncy (@1%)=Rebondissant (@1%)
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Luminance: @1=Luminance: @1
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Slippery=Glissant
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Climbable=Grimpable
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Climbable (only downwards)=Grimpable (uniquement vers le bas)
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No jumping=Ne pas sauter
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No swimming upwards=Ne pas nager vers le haut
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No rising=Pas de montée
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Fall damage: @1%=Dégâts de chute: @1%
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Fall damage: +@1%=Dégâts de chute: +@1%
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No fall damage=Pas de dégâts de chute
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Mining speed: @1=Vitesse de minage: @1
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Very fast=Très rapide
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Extremely fast=Extremement rapide
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Fast=Rapide
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Slow=Lent
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Very slow=Très lent
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Painfully slow=Péniblement lent
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Mining durability: @1=Durabilité de minage: @1
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Block breaking strength: @1=Résistance à la rupture: @1
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@1 uses=@1 utilisations
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Unlimited uses=Utilisations illimitées
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@ -15,3 +15,33 @@ Flammable=Легковоспламенимо
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Zombie view range: -50%=Дальность зрения зомби: -50%
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Skeleton view range: -50%=Дальность зрения скелета: -50%
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Creeper view range: -50%=Дальность зрения крипера: -50%
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Damage: @1=Урон: @1
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Damage (@1): @2=Урон (@1): @2
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Healing: @1=Исцеление: @1
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Healing (@1): @2=Исцеление (@1): @2
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Full punch interval: @1s=Интервал полного удара: @1 с
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Contact damage: @1 per second=Урон при контакте: @1 в секунду
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Contact healing: @1 per second=Исцеление при контакте: @1 в секунду
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Drowning damage: @1=Урон при падении: @1
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Bouncy (@1%)=Упругость (@1%)
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Luminance: @1=Свечение: @1
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Slippery=Скользкость
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Climbable=Можно карабкаться
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Climbable (only downwards)=Можно спускаться
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No jumping=Нельзя прыгать
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No swimming upwards=Нельзя плыть вверх
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No rising=Нельзя подниматься
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Fall damage: @1%=Урон при падении: @1%
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Fall damage: +@1%=Урон при падении: +@1%
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No fall damage=Нет урона при падении
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Mining speed: @1=Скорость добычи: @1
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Very fast=очень высокая
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Extremely fast=ужасно высокая
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Fast=высокая
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Slow=низкая
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Very slow=очень низкая
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Painfully slow=мучительно низкая
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Mining durability: @1=Долговечность добычи: @1
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Block breaking strength: @1=Сила разбиения блоков: @1
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@1 uses=@1 раз(а)
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Unlimited uses=не ограничено
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@ -15,3 +15,33 @@ Flammable=
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Zombie view range: -50%=
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Skeleton view range: -50%=
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Creeper view range: -50%=
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Damage: @1=
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Damage (@1): @2=
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Healing: @1=
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Healing (@1): @2=
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Full punch interval: @1s=
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Contact damage: @1 per second=
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Contact healing: @1 per second=
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Drowning damage: @1=
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Bouncy (@1%)=
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Luminance: @1=
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Slippery=
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Climbable=
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Climbable (only downwards)=
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No jumping=
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No swimming upwards=
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No rising=
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Fall damage: @1%=
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Fall damage: +@1%=
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No fall damage=
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Mining speed: @1=
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Very fast=
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Extremely fast=
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Fast=
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Slow=
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Very slow=
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Painfully slow=
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Mining durability: @1=
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Block breaking strength: @1=
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@1 uses=
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Unlimited uses=
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@ -1,4 +1,4 @@
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local S = minetest.get_translator("tt")
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local S = minetest.get_translator("mcl_tt")
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local function get_min_digtime(caps)
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local mintime
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103
mods/HELP/mcl_tt/snippets_mcl.lua
Normal file
103
mods/HELP/mcl_tt/snippets_mcl.lua
Normal file
@ -0,0 +1,103 @@
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local S = minetest.get_translator("mcl_tt")
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-- Armor
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local s = ""
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local head = minetest.get_item_group(itemstring, "armor_head")
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local torso = minetest.get_item_group(itemstring, "armor_torso")
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local legs = minetest.get_item_group(itemstring, "armor_legs")
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local feet = minetest.get_item_group(itemstring, "armor_feet")
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if head > 0 then
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s = s .. S("Head armor")
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end
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if torso > 0 then
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s = s .. S("Torso armor")
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end
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if legs > 0 then
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s = s .. S("Legs armor")
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end
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if feet > 0 then
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s = s .. S("Feet armor")
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local s = ""
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local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
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local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
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if pts > 0 then
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s = s .. S("Armor points: @1", pts)
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s = s .. "\n"
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end
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if use > 0 then
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s = s .. S("Armor durability: @1", use)
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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-- Horse armor
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tt.register_snippet(function(itemstring)
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local armor_g = minetest.get_item_group(itemstring, "horse_armor")
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if armor_g and armor_g > 0 then
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return S("Protection: @1%", 100 - armor_g)
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local s = ""
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if def.groups.eatable and def.groups.eatable > 0 then
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s = s .. S("Hunger points: +@1", def.groups.eatable)
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end
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if def._mcl_saturation and def._mcl_saturation > 0 then
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if s ~= "" then
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s = s .. "\n"
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end
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s = s .. S("Saturation points: +@1", string.format("%.1f", def._mcl_saturation))
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
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return S("Deals damage when falling"), "#FFFF00"
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if def.groups.place_flowerlike == 1 then
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return S("Grows on grass blocks or dirt")
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elseif def.groups.place_flowerlike == 2 then
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return S("Grows on grass blocks, podzol, dirt or coarse dirt")
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if def.groups.flammable then
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return S("Flammable")
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end
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end)
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tt.register_snippet(function(itemstring)
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if itemstring == "mcl_heads:zombie" then
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return S("Zombie view range: -50%")
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elseif itemstring == "mcl_heads:skeleton" then
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return S("Skeleton view range: -50%")
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elseif itemstring == "mcl_heads:creeper" then
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return S("Creeper view range: -50%")
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end
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end)
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@ -7,8 +7,6 @@ Add these to the item definition.
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* `_tt_ignore`: If `true`, the `description` of this item won't be altered at all
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* `_tt_help`: Custom help text
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* `_tt_food`: If `true`, item is a food item that can be consumed by the player
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* `_tt_food_hp`: Health increase (in HP) for player when consuming food item
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Once this mod had overwritten the `description` field of an item was overwritten, it will save the original (unaltered) `description` in the `_tt_original_description` field.
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@ -1,12 +1,8 @@
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# Extended Tooltip (`tt`)
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This mod extends the tooltip of items to add more informative texts.
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It displays the following useful information:
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* Weapon damage and speed
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* Tool properties
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* Noteworthy block properties
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* Food satiation
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* Custom help text (added by mods)
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The mod itself does nothing and is meant to be integrated into
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games to use the API to define custom tooltips (see `API.md`).
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## License
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MIT License.
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|
@ -1,5 +1,3 @@
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local S = minetest.get_translator("tt")
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tt = {}
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tt.COLOR_DEFAULT = "#d0ffd0"
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tt.COLOR_DANGER = "#ffff00"
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@ -12,10 +10,7 @@ tt.register_snippet = function(func)
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table.insert(tt.registered_snippets, func)
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end
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-- Register core snippets
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets_core.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets_builtin.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua")
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-- Apply item description updates
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@ -1,31 +0,0 @@
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# textdomain:tt
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Damage: @1=
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Damage (@1): @2=
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Healing: @1=
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Healing (@1): @2=
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Full punch interval: @1s=
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Contact damage: @1 per second=
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Contact healing: @1 per second=
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Drowning damage: @1=
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Bouncy (@1%)=
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Luminance: @1=
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Slippery=
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Climbable=
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Climbable (only downwards)=
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No jumping=
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No swimming upwards=
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No rising=
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Fall damage: @1%=
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Fall damage: +@1%=
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No fall damage=
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Mining speed: @1=
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Very fast=
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Extremely fast=
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Fast=
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Slow=
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Very slow=
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Painfully slow=
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Mining durability: @1=
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Block breaking strength: @1=
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@1 uses=
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Unlimited uses=
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@ -1,31 +0,0 @@
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# textdomain:tt
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Damage: @1=Schaden: @1
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Damage (@1): @2=Schaden (@1): @2
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Healing: @1=Heilung: @1
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||||
Healing (@1): @2=Heilung (@1): @2
|
||||
Full punch interval: @1s=Zeit zum Ausholen: @1s
|
||||
Contact damage: @1 per second=Kontaktschaden: @1 pro Sekunde
|
||||
Contact healing: @1 per second=Kontaktheilung: @1 pro Sekunde
|
||||
Drowning damage: @1=Ertrinkensschaden: @1
|
||||
Bouncy (@1%)=Sprunghaft (@1%)
|
||||
Luminance: @1=Lichtstärke: @1
|
||||
Slippery=Rutschig
|
||||
Climbable=Erkletterbar
|
||||
Climbable (only downwards)=Erkletterbar (nur nach unten)
|
||||
No jumping=Kein Springen
|
||||
No swimming upwards=Kein nach oben schwimmen
|
||||
No rising=Kein Aufsteigen
|
||||
Fall damage: @1%=Fallschaden: @1%
|
||||
Fall damage: +@1%=Fallschaden: +@1%
|
||||
No fall damage=Kein Fallschaden
|
||||
Mining speed: @1=Grabegeschwindigkeit: @1
|
||||
Very fast=Sehr schnell
|
||||
Extremely fast=Extrem schnell
|
||||
Fast=Schnell
|
||||
Slow=Langsam
|
||||
Very slow=Sehr langsam
|
||||
Painfully slow=Furchtbar langsam
|
||||
Mining durability: @1=Grabehaltbarkeit: @1
|
||||
Block breaking strength: @1=Blockbruchstärke: @1
|
||||
@1 uses=@1 Verwendungen
|
||||
Unlimited uses=Unbegrenzte Verwendungen
|
@ -1,31 +0,0 @@
|
||||
# textdomain:tt
|
||||
Damage: @1=Dégâts: @1
|
||||
Damage (@1): @2=Dégâts (@1): @2
|
||||
Healing: @1=Guérison: @1
|
||||
Healing (@1): @2=Guérison (@1): @2
|
||||
Full punch interval: @1s=Intervalle de coup: @1s
|
||||
Contact damage: @1 per second=Dégâts de contact: @1 par seconde
|
||||
Contact healing: @1 per second=Guérison de contact: @1 par seconde
|
||||
Drowning damage: @1=Dégâts de noyade: @1
|
||||
Bouncy (@1%)=Rebondissant (@1%)
|
||||
Luminance: @1=Luminance: @1
|
||||
Slippery=Glissant
|
||||
Climbable=Grimpable
|
||||
Climbable (only downwards)=Grimpable (uniquement vers le bas)
|
||||
No jumping=Ne pas sauter
|
||||
No swimming upwards=Ne pas nager vers le haut
|
||||
No rising=Pas de montée
|
||||
Fall damage: @1%=Dégâts de chute: @1%
|
||||
Fall damage: +@1%=Dégâts de chute: +@1%
|
||||
No fall damage=Pas de dégâts de chute
|
||||
Mining speed: @1=Vitesse de minage: @1
|
||||
Very fast=Très rapide
|
||||
Extremely fast=Extremement rapide
|
||||
Fast=Rapide
|
||||
Slow=Lent
|
||||
Very slow=Très lent
|
||||
Painfully slow=Péniblement lent
|
||||
Mining durability: @1=Durabilité de minage: @1
|
||||
Block breaking strength: @1=Résistance à la rupture: @1
|
||||
@1 uses=@1 utilisations
|
||||
Unlimited uses=Utilisations illimitées
|
@ -1,31 +0,0 @@
|
||||
# textdomain:tt
|
||||
Damage: @1=Урон: @1
|
||||
Damage (@1): @2=Урон (@1): @2
|
||||
Healing: @1=Исцеление: @1
|
||||
Healing (@1): @2=Исцеление (@1): @2
|
||||
Full punch interval: @1s=Интервал полного удара: @1 с
|
||||
Contact damage: @1 per second=Урон при контакте: @1 в секунду
|
||||
Contact healing: @1 per second=Исцеление при контакте: @1 в секунду
|
||||
Drowning damage: @1=Урон при падении: @1
|
||||
Bouncy (@1%)=Упругость (@1%)
|
||||
Luminance: @1=Свечение: @1
|
||||
Slippery=Скользкость
|
||||
Climbable=Можно карабкаться
|
||||
Climbable (only downwards)=Можно спускаться
|
||||
No jumping=Нельзя прыгать
|
||||
No swimming upwards=Нельзя плыть вверх
|
||||
No rising=Нельзя подниматься
|
||||
Fall damage: @1%=Урон при падении: @1%
|
||||
Fall damage: +@1%=Урон при падении: +@1%
|
||||
No fall damage=Нет урона при падении
|
||||
Mining speed: @1=Скорость добычи: @1
|
||||
Very fast=очень высокая
|
||||
Extremely fast=ужасно высокая
|
||||
Fast=высокая
|
||||
Slow=низкая
|
||||
Very slow=очень низкая
|
||||
Painfully slow=мучительно низкая
|
||||
Mining durability: @1=Долговечность добычи: @1
|
||||
Block breaking strength: @1=Сила разбиения блоков: @1
|
||||
@1 uses=@1 раз(а)
|
||||
Unlimited uses=не ограничено
|
@ -1,2 +1,2 @@
|
||||
name = tt
|
||||
description = Appends a helpful tooltip to the item description
|
||||
description = Support for custom tooltip extensions for items
|
||||
|
@ -1,4 +1,4 @@
|
||||
-- CORE SNIPPETS --
|
||||
-- CUSTOM SNIPPETS --
|
||||
|
||||
-- Custom text (_tt_help)
|
||||
tt.register_snippet(function(itemstring)
|
Loading…
Reference in New Issue
Block a user