Fix Spider Segmentation fault

This commit is contained in:
epCode 2022-10-05 19:07:51 -07:00 committed by cora
parent 9107bfa62d
commit b4f2cb61d3

@ -20,11 +20,20 @@ minetest.register_entity("mobs_mc:spider_eyes", {
},
on_activate = function(self)
minetest.after(0.1, function()
if self and self.object then
if not self.object:get_attach() then
self.object:remove()
end
end
end)
end,
on_step = function(self)
if self and self.object then
if not self.object:get_attach() then
self.object:remove()
end
end
end,
glow = 50,
})
@ -55,6 +64,14 @@ local spider = {
minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
end
end,
on_die = function(self)
for n = 1, #self.object:get_children() do
local obj = self.object:get_children()[n]
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:spider_eyes" then
obj:remove()
end
end
end,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
visual = "mesh",
mesh = "mobs_mc_spider.b3d",