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Make sugar canes grow on more blocks
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1
API.md
1
API.md
@ -12,6 +12,7 @@ This section explains all the used groups in this subgame.
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil_sugarcane=1`: Sugar canes will grow on this near water
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### Groups (mostly) used for crafting recipes
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### Groups (mostly) used for crafting recipes
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@ -77,7 +77,7 @@ end
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grow_reeds = function(pos, node)
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grow_reeds = function(pos, node)
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pos.y = pos.y-1
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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local name = minetest.get_node(pos).name
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if name == "default:dirt" or name == "default:dirt_with_grass" then
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if minetest.get_node_group(name, "soil_sugarcane") ~= 0 then
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if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
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if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
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return
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return
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end
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end
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@ -257,7 +257,7 @@ minetest.register_node("default:dirt_with_grass", {
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1, cultivatable=2},
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groups = {crumbly=3, soil=1, soil_sugarcane=1, cultivatable=2},
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drop = 'default:dirt',
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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footstep = {name="default_grass_footstep", gain=0.4},
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@ -282,7 +282,7 @@ minetest.register_node("default:podzol", {
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tiles = {"default_dirt_podzol_top.png", "default_dirt.png", "default_dirt_podzol_side.png"},
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tiles = {"default_dirt_podzol_top.png", "default_dirt.png", "default_dirt_podzol_side.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1},
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groups = {crumbly=3, soil=1, soil_sugarcane=1},
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drop = 'default:dirt',
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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@ -292,7 +292,7 @@ minetest.register_node("default:dirt", {
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tiles = {"default_dirt.png"},
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tiles = {"default_dirt.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1, cultivatable=2},
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groups = {crumbly=3, soil=1, soil_sugarcane=1, cultivatable=2},
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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@ -301,7 +301,7 @@ minetest.register_node("default:coarse_dirt", {
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tiles = {"default_coarse_dirt.png"},
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tiles = {"default_coarse_dirt.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1, cultivatable=1},
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groups = {crumbly=3, soil=1, soil_sugarcane=1, cultivatable=1},
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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@ -329,7 +329,7 @@ minetest.register_node("default:sand", {
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tiles = {"default_sand.png"},
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tiles = {"default_sand.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, falling_node=1, sand=1},
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groups = {crumbly=3, falling_node=1, sand=1, soil_sugarcane=1},
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sounds = default.node_sound_sand_defaults(),
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sounds = default.node_sound_sand_defaults(),
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})
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})
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@ -367,7 +367,7 @@ minetest.register_node("default:redsand", {
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tiles = {"default_red_sand.png"},
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tiles = {"default_red_sand.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, falling_node=1, sand=1},
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groups = {crumbly=3, falling_node=1, sand=1, soil_sugarcane=1},
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sounds = default.node_sound_sand_defaults(),
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sounds = default.node_sound_sand_defaults(),
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})
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})
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