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Allow torch placement on more nodes
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@ -9,15 +9,14 @@ local function check_placement_allowed(node, wdir)
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-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
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-- Special allowed nodes:
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-- * soul sand
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-- * end portal frame (TODO)
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-- * mob spawner
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-- * Fence, wall, glass, hopper: Only on top
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-- * Slab: Only on top if upside down
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-- * Stairs: Only on top if upside down
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-- * chorus flower
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-- * glass, barrier, ice
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-- * Fence, wall, hopper, end portal frame with ender eye: Only on top
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-- * Slab, stairs: Only on top if upside down
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-- Special forbidden nodes:
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-- * Piston
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-- * Sticky piston
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-- * Piston, sticky piston
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local def = minetest.registered_nodes[node.name]
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if not def then
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return false
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@ -25,19 +24,17 @@ local function check_placement_allowed(node, wdir)
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elseif wdir == 0 then
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return false
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elseif not def.buildable_to then
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if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and
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if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or node.name == "mcl_hoppers:hopper_disabled" or node.name == "mcl_hoppers:hopper_side_disabled" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.hopper or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if wdir ~= 1 then
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return false
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end
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else
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return false
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end
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elseif node.name == "mesecons_pistons:piston_up_normal_off" or node.name == "mesecons_pistons:piston_up_sticky_off" or
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node.name == "mesecons_pistons:piston_normal_off" or node.name == "mesecons_pistons:piston_sticky_off" or
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node.name == "mesecons_pistons:piston_down_normal_off" or node.name == "mesecons_pistons:piston_down_sticky_off" then
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elseif minetest.get_item_group(node.name, "piston") >= 1 then
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return false
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end
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end
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