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synced 2024-11-24 11:53:46 +01:00
Remove "wet" metadata altogether
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ebf6cf32e8
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@ -30,7 +30,7 @@ local function get_moisture_level(pos)
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local ndef = minetest.registered_nodes[minetest.get_node(n).name]
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local soil = ndef and ndef.groups.soil
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if soil and soil >= 2 then
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local m = (soil > 2 or (soil == 2 and minetest.get_meta(n):get_int("wet") > 0)) and 3 or 1
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local m = soil > 2 and 3 or 1
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-- corners have less weight
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if x ~= 0 or z ~= 0 then m = m * 0.25 end
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totalm = totalm + m
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@ -50,55 +50,48 @@ minetest.register_abm({
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local above_node = minetest.get_node_or_nil(vector.offset(pos, 0, 1, 0))
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if above_node and minetest.get_item_group(above_node.name, "solid") ~= 0 then
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node.name = "mcl_core:dirt"
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minetest.set_node(pos, node) -- also removes "wet" metadata
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minetest.set_node(pos, node)
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return
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end
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local raining = mcl_weather and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos)
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local has_water, fully_loaded = false, true
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if not raining then
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-- Check an area of 9×2×9 around the node for nodename (9×9 on same level and 9×9 above)
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-- include "ignore" to detect unloaded blocks
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local nodes, counts = minetest.find_nodes_in_area(vector.offset(pos, -4, 0, -4), vector.offset(pos, 4, 1, 4), {"group:water", "ignore"})
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local ignore = counts.ignore or 0
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has_water, fully_loaded = #nodes - ignore > 0, ignore == 0
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end
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local meta = minetest.get_meta(pos)
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local wet = meta:get_int("wet") or (node.name == "mcl_farming:soil" and 0 or 7)
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-- Hydrate by rain or water
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if raining or has_water then
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-- in rain, become wet, do not decay
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if mcl_weather and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
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if node.name == "mcl_farming:soil" then
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node.name = "mcl_farming:soil_wet"
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minetest.set_node(pos, node) -- resets wetness
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meta:set_int("wet", 7)
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meta:mark_as_private("wet")
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elseif wet < 7 then
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meta:set_int("wet", 7)
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minetest.set_node(pos, node)
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end
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return
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end
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-- Check an area of 9x2x9 around the node for nodename (9x9 on same level and 9x9 above)
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-- include "ignore" to detect unloaded blocks
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local nodes, counts = minetest.find_nodes_in_area(vector.offset(pos, -4, 0, -4), vector.offset(pos, 4, 1, 4), {"group:water", "ignore"})
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local ignore = counts.ignore or 0
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local has_water, fully_loaded = #nodes > ignore, ignore == 0
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-- Hydrate by rain or water, do not decay
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if has_water then
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if node.name == "mcl_farming:soil" then
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node.name = "mcl_farming:soil_wet"
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minetest.set_node(pos, node)
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end
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return
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end
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-- No decay near unloaded areas (ignore) since these might include water.
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if not fully_loaded then return end
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-- Decay: make farmland dry or turn back to dirt
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if wet > 1 then
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if node.name == "mcl_farming:soil_wet" then -- change visual appearance to dry
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node.name = "mcl_farming:soil"
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minetest.set_node(pos, node)
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meta:set_int("wet", wet - 1)
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meta:mark_as_private("wet") -- after set_int
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else
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meta:set_int("wet", wet - 1)
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end
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-- Decay: make wet farmland dry up
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if node.name == "mcl_farming:soil_wet" then
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node.name = "mcl_farming:soil"
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minetest.set_node(pos, node)
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return
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end
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-- Revert to dirt if wetness is 0, and no plant above
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local nn = minetest.get_node_or_nil(vector.offset(pos, 0, 1, 0))
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local nn_def = nn and minetest.registered_nodes[nn.name]
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if nn_def and (nn_def.groups.plant or 0) > 0 then return end
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node.name = "mcl_core:dirt"
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minetest.set_node(pos, node) -- also removes "wet" metadata
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local above = minetest.get_node_or_nil(vector.offset(pos, 0, 1, 0))
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if minetest.get_item_group(above.name, "plant") == 0 then
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node.name = "mcl_core:dirt"
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minetest.set_node(pos, node)
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end
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end,
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})
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