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Remove unused jungle tree generation code
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@ -288,136 +288,7 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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end
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end
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elseif typearbre == 2 then
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node = {name = ""}
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-- can place big tree ?
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local tree_size = math.random(15, 25)
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for dy=1,4 do
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pos.y = pos.y+dy
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if minetest.get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y-dy
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end
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--Cheak for placing big tree
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pos.y = pos.y-1
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for dz=0,1 do
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pos.z = pos.z + dz
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--> 0
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local name = minetest.get_node(pos).name
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if name == "mcl_core:dirt_with_grass"
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or name == "mcl_core:dirt_with_grass_snow"
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or name == "mcl_core:dirt" then else
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return
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end
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pos.x = pos.x+1
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--> 1
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if name == "mcl_core:dirt_with_grass"
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or name == "mcl_core:dirt_with_grass_snow"
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or name == "mcl_core:dirt" then else
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return
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end
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pos.x = pos.x-1
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pos.z = pos.z - dz
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end
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pos.y = pos.y+1
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-- Make tree with vine
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node = {name = trunk}
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for dy=0,tree_size do
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pos.y = pos.y+dy
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for dz=-1,2 do
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if dz == -1 then
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pos.z = pos.z + dz
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if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name = "mcl_core:vine", param2 = 4})
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end
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pos.x = pos.x+1
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if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name = "mcl_core:vine", param2 = 4})
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end
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pos.x = pos.x-1
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pos.z = pos.z - dz
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elseif dz == 2 then
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pos.z = pos.z + dz
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if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air"then
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minetest.add_node(pos, {name = "mcl_core:vine", param2 = 5})
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end
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pos.x = pos.x+1
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if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name = "mcl_core:vine", param2 = 5})
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end
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pos.x = pos.x-1
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pos.z = pos.z - dz
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else
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pos.z = pos.z + dz
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pos.x = pos.x-1
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if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name = "mcl_core:vine", param2 = 2})
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end
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pos.x = pos.x+1
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if minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name = trunk, param2=2})
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end
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pos.x = pos.x+1
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if minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name = trunk, param2=2})
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end
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pos.x = pos.x+1
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if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name = "mcl_core:vine", param2 = 3})
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end
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pos.x = pos.x-2
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pos.z = pos.z - dz
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end
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end
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pos.y = pos.y-dy
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end
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-- make leaves
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node = {name = leaves}
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pos.y = pos.y+tree_size-4
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for dx=-4,4 do
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for dz=-4,4 do
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for dy=0,3 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if dx == 0 and dz == 0 and dy==3 then
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if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "mcl_core:vine" and math.random(1, 2) == 1 then
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minetest.add_node(pos, node)
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end
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elseif dx == 0 and dz == 0 and dy==4 then
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if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "mcl_core:vine" and math.random(1, 5) == 1 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "mcl_core:vine" then
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minetest.add_node(pos, node)
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end
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else
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if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "mcl_core:vine" and math.random(1, 3) == 1 then
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minetest.add_node(pos, node)
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end
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else
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if math.random(1, 5) == 1 and minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, node)
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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-- EMPTY
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elseif typearbre == 3 then
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mcl_core.generate_spruce_tree(pos)
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elseif typearbre == 4 then
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