mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 20:03:45 +01:00
Merge branch 'master' into hoppers_w_composter
This commit is contained in:
commit
b625fba4f2
@ -22,6 +22,19 @@ function table.update_nil(t, ...)
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return t
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end
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
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local LOG_MODULE = "[MCL2]"
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function mcl_util.mcl_log (message, module, bypass_default_logger)
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local selected_module = LOG_MODULE
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if module then
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selected_module = module
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end
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if (bypass_default_logger or LOGGING_ON) and message then
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minetest.log(selected_module .. " " .. message)
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end
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end
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function mcl_util.file_exists(name)
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if type(name) ~= "string" then return end
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local f = io.open(name)
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@ -600,10 +613,12 @@ function mcl_util.get_object_name(object)
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end
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function mcl_util.replace_mob(obj, mob)
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if not obj then return end
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local rot = obj:get_yaw()
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local pos = obj:get_pos()
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obj:remove()
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obj = minetest.add_entity(pos, mob)
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if not obj then return end
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obj:set_yaw(rot)
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return obj
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end
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@ -705,10 +720,11 @@ function mcl_util.set_properties(obj,props)
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end
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end
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function mcl_util.set_bone_position(obj,b,p,r) --bone,position,rotation
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local oldp,oldr=obj:get_bone_position(b)
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if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
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return
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function mcl_util.set_bone_position(obj, bone, pos, rot)
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local current_pos, current_rot = obj:get_bone_position(bone)
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local pos_equal = not pos or vector.equals(vector.round(current_pos), vector.round(pos))
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local rot_equal = not rot or vector.equals(vector.round(current_rot), vector.round(rot))
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if not pos_equal or not rot_equal then
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obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
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end
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obj:set_bone_position(b,p,r)
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end
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@ -21,11 +21,9 @@ local S = minetest.get_translator("mcl_mobs")
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local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOG_MODULE = "[Mobs]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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if LOGGING_ON then
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mcl_util.mcl_log (message, "[Mobs]", true)
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end
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end
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@ -2212,7 +2210,7 @@ local monster_attack = function(self)
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end
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end
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end
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if not min_player then
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if not min_player and #blacklist_attack > 0 then
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min_player=blacklist_attack[math.random(#blacklist_attack)]
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end
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-- attack player
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|
BIN
mods/ENTITIES/mobs_mc/textures/mobs_mc_villager_mason.png
Normal file
BIN
mods/ENTITIES/mobs_mc/textures/mobs_mc_villager_mason.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.3 KiB |
@ -45,10 +45,9 @@ local PATHFINDING = "gowp"
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-- will be much easier.
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOG_MODULE = "[Mobs - Villager]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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if LOGGING_ON then
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mcl_util.mcl_log (message, "[Mobs - Villager]", true)
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end
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end
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@ -496,6 +495,53 @@ local professions = {
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},
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},
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},
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mason = {
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name = N("Mason"),
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texture = "mobs_mc_villager_mason.png",
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jobsite = "mcl_stonecutter:stonecutter",
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trades = {
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{
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{ { "mcl_core:clay_lump", 10, 10 }, E1 },
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{ E1, { "mcl_core:brick", 10, 10 } },
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},
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{
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{ { "mcl_core:stone", 20, 20 }, E1 },
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{ E1, { "mcl_core:stonebrickcarved", 4, 4 } },
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},
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{
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{ { "mcl_core:granite", 16, 16 }, E1 },
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{ { "mcl_core:andesite", 16, 16 }, E1 },
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{ { "mcl_core:diorite", 16, 16 }, E1 },
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{ E1, { "mcl_core:granite_smooth", 4, 4 } },
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{ E1, { "mcl_core:andesite_smooth", 4, 4 } },
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{ E1, { "mcl_core:diorite_smooth", 4, 4 } },
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},
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{
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{ { "mcl_nether:quartz", 12, 12 }, E1 },
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{ E1, { "mcl_colorblocks:hardened_clay", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_white", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_grey", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_silver", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_black", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_red", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_yellow", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_green", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_cyan", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_blue", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_magenta", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_orange", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_brown", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_pink", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_light_blue", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_lime", 1, 1} },
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{ E1, { "mcl_colorblocks:hardened_clay_purple", 1, 1 } },
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},
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{
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{ E1, { "mcl_nether:quartz_pillar", 1, 1 } },
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{ E1, { "mcl_nether:quartz_block", 1, 1 } },
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},
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},
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},
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nitwit = {
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name = N("Nitwit"),
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texture = "mobs_mc_villager_nitwit.png",
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@ -531,9 +577,6 @@ end
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jobsites = populate_jobsites()
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local spawnable_bed={}
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table.insert(spawnable_bed, "mcl_beds:bed_red_bottom")
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local function stand_still(self)
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self.walk_chance = 0
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self.jump = false
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@ -601,6 +644,95 @@ function get_activity(tod)
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end
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local function find_closest_bed (self)
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local p = self.object:get_pos()
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--local spawnable_bed={}
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--table.insert(spawnable_bed, "mcl_beds:bed_red_bottom")
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--local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), spawnable_bed)
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--if nn then
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-- mcl_log("Red beds: " .. #nn)
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--end
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local unclaimed_beds = {}
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local nn2 = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), {"group:bed"})
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if nn2 then
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--mcl_log("All bed parts: " .. #nn2)
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for a,b in pairs(nn2) do
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mcl_log("b: " .. minetest.pos_to_string(b))
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local bed_node = minetest.get_node(b)
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local bed_name = bed_node.name
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local is_bed_bottom = string.find(bed_name,"_bottom")
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local bed_meta = minetest.get_meta(b)
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local owned_by = bed_meta:get_string("villager")
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--mcl_log("Owned by villager: ".. tostring(owned_by))
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if (owned_by and owned_by == self._id) then
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mcl_log("Clear as already owned by me.")
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bed_meta:set_string("villager", nil)
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owned_by = nil
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end
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if is_bed_bottom then
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local bed_top = mcl_beds.get_bed_top (b)
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mcl_log("bed_top: " .. tostring(bed_top))
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local bed_top_node = minetest.get_node(bed_top)
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if bed_top_node then
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mcl_log("There is a block here for bed top: ".. bed_top_node.name)
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else
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mcl_log("There is no block here for bed top")
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end
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local bed_top_meta = minetest.get_meta(bed_top)
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local owned_by_player = bed_top_meta:get_string("player")
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if bed_top_meta then
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mcl_log("Player: " .. tostring(owned_by_player))
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else
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mcl_log("No bed top meta")
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end
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if owned_by == "" and (not owned_by_player or owned_by_player == "") then
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table.insert(unclaimed_beds, b)
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mcl_log("is an unowned bed bottom")
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else
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end
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else
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--mcl_log("bed_node name: " .. bed_name)
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end
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end
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end
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local distance_to_closest_block = nil
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local closest_block = nil
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if unclaimed_beds then
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mcl_log("All unclaimed bed bottoms: " .. #unclaimed_beds)
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for i,b in pairs(unclaimed_beds) do
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mcl_log("b: " .. minetest.pos_to_string(b))
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local distance_to_block = vector.distance(p, b)
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mcl_log("Distance to block ".. i .. ": ".. distance_to_block)
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if not distance_to_closest_block or distance_to_closest_block > distance_to_block then
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mcl_log("This block is closer than the last.")
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closest_block = b
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distance_to_closest_block = distance_to_block
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end
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local bed_node = minetest.get_node(b)
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local bed_name = bed_node.name
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mcl_log("bed_node name: " .. bed_name)
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end
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end
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return closest_block
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end
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local function find_closest_unclaimed_block (p, requested_block_types)
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local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), requested_block_types)
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@ -634,7 +766,10 @@ local function check_bed (entity)
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end
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local n = minetest.get_node(b)
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if n and n.name ~= "mcl_beds:bed_red_bottom" then
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local is_bed_bottom = string.find(n.name,"_bottom")
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mcl_log("" .. tostring(is_bed_bottom))
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if n and not is_bed_bottom then
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mcl_log("Where did my bed go?!")
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entity._bed = nil --the stormtroopers have killed uncle owen
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return false
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@ -702,28 +837,44 @@ local function take_bed (entity)
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local p = entity.object:get_pos()
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local closest_block = find_closest_unclaimed_block (p, spawnable_bed)
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local closest_block = find_closest_bed (entity)
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if closest_block then
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local m = minetest.get_meta(closest_block)
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mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) )
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local gp = mcl_mobs:gopath(entity, closest_block,function(self)
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if self then
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self.order = SLEEP
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mcl_log("Sleepy time" )
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else
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mcl_log("Can't sleep, no self in the callback" )
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local distance_to_block = vector.distance(p, closest_block)
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mcl_log("Distance: " .. distance_to_block)
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|
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if distance_to_block < 2 then
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local m = minetest.get_meta(closest_block)
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local owner = m:get_string("villager")
|
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mcl_log("owner: ".. owner)
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if owner and owner ~= "" and owner ~= entity._id then
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mcl_log("Already taken")
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if entity.order == "stand" then entity.order = nil end
|
||||
return
|
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end
|
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end)
|
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if gp then
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mcl_log("Nice bed. I'll defintely take it as I can path")
|
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|
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if entity.order ~= SLEEP then
|
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mcl_log("Sleepy time" )
|
||||
entity.order = SLEEP
|
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m:set_string("villager", entity._id)
|
||||
entity._bed = closest_block
|
||||
else
|
||||
--entity.order = nil
|
||||
mcl_log("Set as sleep already..." )
|
||||
end
|
||||
else
|
||||
local gp = mcl_mobs:gopath(entity, closest_block,function(self) end)
|
||||
if gp then
|
||||
mcl_log("Nice bed. I'll defintely take it as I can path")
|
||||
else
|
||||
mcl_log("Awww. I can't find my bed.")
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
mcl_log("Cannot find a bed to claim.")
|
||||
if entity.order == "stand" then entity.order = nil end
|
||||
end
|
||||
end
|
||||
|
||||
local function has_golem(pos)
|
||||
@ -1058,11 +1209,46 @@ local function go_to_town_bell(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
local function validate_bed(self)
|
||||
if not self or not self._bed then
|
||||
return false
|
||||
end
|
||||
local n = mcl_vars.get_node(self._bed)
|
||||
if not n then
|
||||
self._bed = nil
|
||||
return false
|
||||
end
|
||||
|
||||
local bed_valid = true
|
||||
|
||||
local m = minetest.get_meta(self._bed)
|
||||
local owned_by_player = m:get_string("player")
|
||||
mcl_log("Player owner: " .. owned_by_player)
|
||||
if owned_by_player ~= "" then
|
||||
mcl_log("Player owns this. Villager won't take this.")
|
||||
m:set_string("villager", nil)
|
||||
self._bed = nil
|
||||
bed_valid = false
|
||||
return
|
||||
end
|
||||
|
||||
if m:get_string("villager") ~= self._id then
|
||||
mcl_log("This bed is owned by another player. I'll unclaim.")
|
||||
self._bed = nil
|
||||
return false
|
||||
else
|
||||
mcl_log("Bed is valid")
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function do_activity (self)
|
||||
-- Maybe just check we're pathfinding first?
|
||||
|
||||
if not self._bed and self.state ~= PATHFINDING then
|
||||
--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
|
||||
if not validate_bed(self) and self.state ~= PATHFINDING then
|
||||
if self.order == SLEEP then self.order = nil end
|
||||
mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
|
||||
take_bed (self)
|
||||
end
|
||||
|
||||
@ -1832,7 +2018,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
||||
end
|
||||
end
|
||||
if has_player then
|
||||
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
||||
--minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
||||
stand_still(self)
|
||||
else
|
||||
--minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
||||
|
@ -213,8 +213,7 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then return end
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def then
|
||||
if def.on_destruct then def.on_destruct(pos) end
|
||||
minetest.dig_node(pos)
|
||||
minetest.node_dig(pos,node,puncher)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
@ -10,6 +10,10 @@ local explosions_mod = minetest.get_modpath("mcl_explosions")
|
||||
local spawn_mod = minetest.get_modpath("mcl_spawn")
|
||||
local worlds_mod = minetest.get_modpath("mcl_worlds")
|
||||
|
||||
local function mcl_log (message)
|
||||
mcl_util.mcl_log (message, "[Beds]")
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
@ -300,6 +304,37 @@ function mcl_beds.skip_night()
|
||||
minetest.set_timeofday(0.25) -- tod = 6000
|
||||
end
|
||||
|
||||
function mcl_beds.get_bed_top (pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local bed_top_pos = vector.add(pos, dir)
|
||||
local bed_top = minetest.get_node(bed_top_pos)
|
||||
|
||||
if bed_top then
|
||||
mcl_log("Has a bed top")
|
||||
else
|
||||
mcl_log("No bed top")
|
||||
end
|
||||
return bed_top_pos
|
||||
end
|
||||
|
||||
function mcl_beds.get_bed_bottom (pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
mcl_log("Dir: " .. tostring(dir))
|
||||
local bed_bottom = vector.add(pos, -dir)
|
||||
mcl_log("bed_bottom: " .. tostring(bed_bottom))
|
||||
|
||||
local bed_bottom_node = minetest.get_node(bed_bottom)
|
||||
if bed_bottom_node then
|
||||
mcl_log("Bed bottom node name:" .. bed_bottom_node.name)
|
||||
else
|
||||
mcl_log("Didn't get bed bottom")
|
||||
end
|
||||
|
||||
return bed_bottom
|
||||
end
|
||||
|
||||
function mcl_beds.on_rightclick(pos, player, is_top)
|
||||
-- Anti-Inception: Don't allow to sleep while you're sleeping
|
||||
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
|
||||
@ -329,9 +364,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
||||
if is_top then
|
||||
message = select(2, lay_down(player, ppos, pos))
|
||||
else
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local other = vector.add(pos, dir)
|
||||
local other = mcl_beds.get_bed_top (pos)
|
||||
message = select(2, lay_down(player, ppos, other))
|
||||
end
|
||||
if message then
|
||||
|
@ -14,11 +14,11 @@ mcl_itemframes.backwards_compatibility()
|
||||
|
||||
-- Define the standard frames.
|
||||
mcl_itemframes.create_custom_frame("false", "item_frame", false,
|
||||
"mcl_itemframes_item_frame.png", mcl_colors.WHITE, "Item Frame",
|
||||
"Can hold an item.","")
|
||||
"mcl_itemframes_item_frame.png", mcl_colors.WHITE, "Can hold an item.",
|
||||
"Item Frame", "")
|
||||
mcl_itemframes.create_custom_frame("false", "glow_item_frame", true,
|
||||
"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Glowing Item Frame",
|
||||
"Can hold an item and glows.","")
|
||||
"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Can hold an item and glows.",
|
||||
"Glowing Item Frame", "")
|
||||
|
||||
-- Register the base frame's recipes.
|
||||
-- was going to make it a specialized function, but minetest refuses to play nice.
|
||||
@ -37,26 +37,4 @@ minetest.register_craft({
|
||||
recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
|
||||
})
|
||||
|
||||
--[[ green frames just for testing
|
||||
mcl_itemframes.create_custom_frame("false", "my_regular_frame", false,
|
||||
"mcl_itemframes_item_frame.png", mcl_colors.DARK_GREEN, "A Green frame",
|
||||
"My Green Frame")
|
||||
mcl_itemframes.create_custom_frame("false", "my_glowing_frame", true,
|
||||
"mcl_itemframes_glow_item_frame.png", mcl_colors.DARK_GREEN, "A Green glowing frame",
|
||||
"My Green glowing Frame")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_itemframes:my_regular_frame",
|
||||
recipe = {
|
||||
{ "", "mcl_core:stick", "" },
|
||||
{ "mcl_core:stick", "", "mcl_core:stick" },
|
||||
{ "", "mcl_core:stick", "" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_itemframes:my_glowing_frame",
|
||||
recipe = { "mcl_mobitems:glow_ink_sac", "mcl_itemframes:my_regular_frame" },
|
||||
})
|
||||
--]]
|
||||
mcl_itemframes.custom_register_lbm()
|
||||
|
@ -529,18 +529,30 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
|
||||
minetest.register_node(":" .. working_name, custom_itemframe_definition)
|
||||
|
||||
mcl_itemframes.update_frame_registry(modname, working_name, has_glow)
|
||||
mcl_itemframes.custom_register_lbm(working_name)
|
||||
|
||||
-- register Doc entry
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", "mcl_itemframes:item_frame", "nodes", working_name)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_itemframes.custom_register_lbm(name)
|
||||
function mcl_itemframes.custom_register_lbm()
|
||||
|
||||
local registered_frame_nodenames = {}
|
||||
|
||||
for i = 0, #mcl_itemframes.frames_registered.glowing do
|
||||
table.insert(registered_frame_nodenames, mcl_itemframes.frames_registered.glowing[i])
|
||||
end
|
||||
|
||||
for i = 0, #mcl_itemframes.frames_registered.standard do
|
||||
table.insert(registered_frame_nodenames, mcl_itemframes.frames_registered.standard[i])
|
||||
end
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
-- glow frame
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = { name },
|
||||
nodenames = registered_frame_nodenames,
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
mcl_itemframes.update_item_entity(pos, node)
|
||||
@ -562,6 +574,7 @@ function mcl_itemframes.create_base_definitions()
|
||||
|
||||
mcl_itemframes.item_frame_base = {
|
||||
description = S("Item Frame"),
|
||||
name = "mcl_itemframes:item_frame",
|
||||
_tt_help = S("Can hold an item"),
|
||||
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
|
@ -1,34 +1,49 @@
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator("mcl_lightning_rods")
|
||||
|
||||
---@type nodebox
|
||||
local cbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ 0/16, -8/16, 0/16, 2/16, 4/16, 2/16 },
|
||||
{ 0/16, 4/16, 0/16, 3/16, 8/16, 3/16 },
|
||||
}
|
||||
{ -0.0625, -0.5, -0.0625, 0.0625, 0.25, 0.0625 },
|
||||
{ -0.125, 0.25, -0.125, 0.125, 0.5, 0.125 },
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_lightning_rods:rod", {
|
||||
local text_top = "[combine:16x16:6,6=mcl_lightning_rods_rod.png"
|
||||
local text_side = "[combine:16x16:7,0=mcl_lightning_rods_rod.png:-6,0=mcl_lightning_rods_rod.png\\^[transformR270"
|
||||
|
||||
local text_top_active = "[combine:16x16:6,6=mcl_lightning_rods_rod.png\\^[brighten"
|
||||
local text_side_active = "[combine:16x16:7,0=mcl_lightning_rods_rod.png\\^[brighten:-6,0=mcl_lightning_rods_rod.png\\^[transformR270\\^[brighten"
|
||||
|
||||
---@type node_definition
|
||||
local rod_def = {
|
||||
description = S("Lightning Rod"),
|
||||
_doc_items_longdesc = S("A block that attracts lightning"),
|
||||
--inventory_image = "mcl_lightning_rods_rod_inv.png",
|
||||
tiles = {
|
||||
"mcl_lightning_rods_rod.png",
|
||||
"mcl_lightning_rods_rod.png",
|
||||
"mcl_lightning_rods_rod.png",
|
||||
"mcl_lightning_rods_rod.png",
|
||||
"mcl_lightning_rods_rod.png",
|
||||
"mcl_lightning_rods_rod.png",
|
||||
text_top,
|
||||
text_top,
|
||||
text_side,
|
||||
text_side,
|
||||
text_side,
|
||||
text_side,
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {pickaxey=2,attracts_lightning=1},
|
||||
use_texture_alpha = "opaque",
|
||||
groups = { pickaxey = 2, attracts_lightning = 1 },
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
node_box = cbox,
|
||||
selection_box = cbox,
|
||||
collision_box = cbox,
|
||||
node_placement_prediction = "",
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = mesecon.rules.alldirs,
|
||||
},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
@ -40,12 +55,7 @@ minetest.register_node("mcl_lightning_rods:rod", {
|
||||
|
||||
local placer_pos = placer:get_pos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
x = p1.x - placer_pos.x,
|
||||
y = p1.y - placer_pos.y,
|
||||
z = p1.z - placer_pos.z
|
||||
}
|
||||
param2 = minetest.dir_to_facedir(dir)
|
||||
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
||||
end
|
||||
|
||||
if p0.y - 1 == p1.y then
|
||||
@ -63,20 +73,66 @@ minetest.register_node("mcl_lightning_rods:rod", {
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
}
|
||||
|
||||
lightning.register_on_strike(function(pos,pos2,objects)
|
||||
local lr = minetest.find_node_near(pos,128,{"group:attracts_lightning"},true)
|
||||
return lr,nil
|
||||
minetest.register_node("mcl_lightning_rods:rod", rod_def)
|
||||
|
||||
local rod_def_a = table.copy(rod_def)
|
||||
|
||||
rod_def_a.tiles = {
|
||||
text_top_active,
|
||||
text_top_active,
|
||||
text_side_active,
|
||||
text_side_active,
|
||||
text_side_active,
|
||||
text_side_active,
|
||||
}
|
||||
|
||||
rod_def_a.groups.not_in_creative_inventory = 1
|
||||
|
||||
rod_def_a.mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.alldirs,
|
||||
},
|
||||
}
|
||||
|
||||
rod_def_a.on_timer = function(pos, elapsed)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if node.name == "mcl_lightning_rods:rod_powered" then --has not been dug
|
||||
minetest.set_node(pos, { name = "mcl_lightning_rods:rod" })
|
||||
mesecon.receptor_off(pos, mesecon.rules.alldirs)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_lightning_rods:rod_powered", rod_def_a)
|
||||
|
||||
|
||||
lightning.register_on_strike(function(pos, pos2, objects)
|
||||
local lr = minetest.find_node_near(pos, 128, { "group:attracts_lightning" }, true)
|
||||
|
||||
if lr then
|
||||
local node = minetest.get_node(lr)
|
||||
|
||||
if node.name == "mcl_lightning_rods:rod" then
|
||||
minetest.set_node(lr, { name = "mcl_lightning_rods:rod_powered" })
|
||||
mesecon.receptor_on(lr, mesecon.rules.alldirs)
|
||||
minetest.get_node_timer(lr):start(0.4)
|
||||
end
|
||||
end
|
||||
|
||||
return lr, nil
|
||||
end)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_lightning_rods:rod",
|
||||
recipe = {
|
||||
{"", "mcl_copper:copper_ingot",""},
|
||||
{"", "mcl_copper:copper_ingot",""},
|
||||
{"", "mcl_copper:copper_ingot",""},
|
||||
}
|
||||
{ "", "mcl_copper:copper_ingot", "" },
|
||||
{ "", "mcl_copper:copper_ingot", "" },
|
||||
{ "", "mcl_copper:copper_ingot", "" },
|
||||
},
|
||||
})
|
||||
|
@ -0,0 +1,3 @@
|
||||
# textdomain: mcl_lightning_rods
|
||||
Lightning Rod=Paratonnerre
|
||||
A block that attracts lightning=Un bloc qui attire la foudre
|
3
mods/ITEMS/mcl_lightning_rods/locale/template.txt
Normal file
3
mods/ITEMS/mcl_lightning_rods/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: mcl_lightning_rods
|
||||
Lightning Rod=
|
||||
A block that attracts lightning=
|
@ -1,3 +1,3 @@
|
||||
name = mcl_lightning_rods
|
||||
author = cora
|
||||
depends = mcl_sounds, lightning
|
||||
depends = mcl_sounds, lightning, mesecons
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 236 B After Width: | Height: | Size: 203 B |
@ -121,8 +121,8 @@ end
|
||||
local node_stand, node_stand_below, node_head, node_feet, node_head_top
|
||||
local is_swimming
|
||||
|
||||
local set_bone_position_conditional = mcl_util.set_bone_position
|
||||
local set_properties_conditional = mcl_util.set_properties
|
||||
local set_bone_pos = mcl_util.set_bone_position
|
||||
local set_properties = mcl_util.set_properties
|
||||
|
||||
local function get_overall_velocity(vector)
|
||||
local v = math.sqrt(vector.x^2 + vector.y^2 + vector.z^2)
|
||||
@ -145,6 +145,31 @@ local elytra_vars = {
|
||||
rocket_speed = 5.5,
|
||||
}
|
||||
|
||||
local player_props_elytra = {
|
||||
collisionbox = { -0.35, 0, -0.35, 0.35, 0.8, 0.35 },
|
||||
eye_height = 0.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
local player_props_riding = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
|
||||
eye_height = 1.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
local player_props_sneaking = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
|
||||
eye_height = 1.35,
|
||||
nametag_color = { r = 225, b = 225, a = 0, g = 225 }
|
||||
}
|
||||
local player_props_swimming = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 0.8, 0.312 },
|
||||
eye_height = 0.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
local player_props_normal = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
|
||||
eye_height = 1.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
@ -208,7 +233,7 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
|
||||
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
|
||||
and not player:get_attach()
|
||||
and not parent
|
||||
and (elytra.active or (is_just_jumped and player_velocity.y < -0))
|
||||
and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")
|
||||
|
||||
@ -273,84 +298,101 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
|
||||
if wielded_def and wielded_def._mcl_toollike_wield then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,4.7,3.1), vector.new(-90,225,90))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 4.7, 3.1), vector.new(-90, 225, 90))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:bow") then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(1,4,0), vector.new(90,130,115))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(1, 4, 0), vector.new(90, 130, 115))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_loaded") then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.2,1.2), vector.new(0,180,73))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 5.2, 1.2), vector.new(0, 180, 73))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow") then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.2,1.2), vector.new(0,180,45))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 5.2, 1.2), vector.new(0, 180, 45))
|
||||
elseif wielded_def.inventory_image == "" then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,6,2), vector.new(180,-45,0))
|
||||
set_bone_pos(player,"Wield_Item", vector.new(0, 6, 2), vector.new(180, -45, 0))
|
||||
else
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.3,2), vector.new(90,0,0))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 5.3, 2), vector.new(90, 0, 0))
|
||||
end
|
||||
|
||||
-- controls right and left arms pitch when shooting a bow or blocking
|
||||
if mcl_shields.is_blocking(player) == 2 then
|
||||
set_bone_position_conditional(player, "Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0), vector.new(20, -20, 0))
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.new(20, -20, 0))
|
||||
elseif mcl_shields.is_blocking(player) == 1 then
|
||||
set_bone_position_conditional(player, "Arm_Left_Pitch_Control", vector.new(3, 5.785, 0), vector.new(20, 20, 0))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.new(20, 20, 0))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
local right_arm_rot = vector.new(pitch + 90, -30, pitch * -1 * .35)
|
||||
local left_arm_rot = vector.new(pitch + 90, 43, pitch * .35)
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, right_arm_rot)
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, left_arm_rot)
|
||||
-- controls right and left arms pitch when holing a loaded crossbow
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_loaded") then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
local right_arm_rot = vector.new(pitch + 90, -30, pitch * -1 * .35)
|
||||
local left_arm_rot = vector.new(pitch + 90, 43, pitch * .35)
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, right_arm_rot)
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, left_arm_rot)
|
||||
-- controls right and left arms pitch when loading a crossbow
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(45,-20,25))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(55,20,-45))
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.new(45, -20, 25))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.new(55, 20, -45))
|
||||
-- when punching
|
||||
elseif control.LMB and not parent then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_pos(player,"Arm_Right_Pitch_Control", nil, vector.new(pitch, 0, 0))
|
||||
set_bone_pos(player,"Arm_Left_Pitch_Control", nil, vector.zero())
|
||||
-- when holding an item.
|
||||
elseif wielded:get_name() ~= "" then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,0,0))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.new(20, 0, 0))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.zero())
|
||||
-- resets arms pitch
|
||||
else
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.zero())
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.zero())
|
||||
end
|
||||
|
||||
if elytra.active then
|
||||
-- set head pitch and yaw when flying
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity))+50,player_vel_yaw - yaw,0))
|
||||
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 50, player_vel_yaw - yaw, 0)
|
||||
set_bone_pos(player,"Head_Control", nil, head_rot)
|
||||
|
||||
-- sets eye height, and nametag color accordingly
|
||||
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_properties(player, player_props_elytra)
|
||||
|
||||
-- control body bone when flying
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new((75-degrees(dir_to_pitch(player_velocity))) , -player_vel_yaw + yaw, 0))
|
||||
local body_rot = vector.new((75 - degrees(dir_to_pitch(player_velocity))), -player_vel_yaw + yaw, 0)
|
||||
set_bone_pos(player, "Body_Control", nil, body_rot)
|
||||
elseif parent then
|
||||
set_properties(player, player_props_riding)
|
||||
|
||||
local parent_yaw = degrees(parent:get_yaw())
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
local head_rot = vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0)
|
||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||
set_bone_pos(player,"Body_Control", nil, vector.zero())
|
||||
elseif control.sneak then
|
||||
-- controls head pitch when sneaking
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw))
|
||||
local head_rot = vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw)
|
||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||
|
||||
-- sets eye height, and nametag color accordingly
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
set_properties(player, player_props_sneaking)
|
||||
|
||||
-- sneaking body conrols
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
set_bone_pos(player, "Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
||||
-- set head pitch and yaw when swimming
|
||||
is_swimming = true
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity))+20,player_vel_yaw - yaw,0))
|
||||
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 20, player_vel_yaw - yaw, 0)
|
||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||
|
||||
-- sets eye height, and nametag color accordingly
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_properties(player, player_props_swimming)
|
||||
|
||||
-- control body bone when swimming
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new((75-degrees(dir_to_pitch(player_velocity))) , -player_vel_yaw + yaw, 0))
|
||||
local body_rot = vector.new((75 + degrees(dir_to_pitch(player_velocity))), player_vel_yaw - yaw, 180)
|
||||
set_bone_pos(player,"Body_Control", nil, body_rot)
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "solid") == 0
|
||||
and get_item_group(mcl_playerinfo[name].node_head_top, "solid") == 0 then
|
||||
-- sets eye height, and nametag color accordingly
|
||||
is_swimming = false
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_properties(player, player_props_normal)
|
||||
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
set_bone_pos(player,"Head_Control", nil, vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
end
|
||||
|
||||
elytra.last_yaw = player:get_look_horizontal()
|
||||
@ -507,7 +549,7 @@ minetest.register_globalstep(function(dtime)
|
||||
--[[ Swimming: Cause exhaustion.
|
||||
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
||||
Head alone does not count. We respect that for now. ]]
|
||||
if not player:get_attach() and (get_item_group(node_feet, "liquid") ~= 0 or
|
||||
if not parent and (get_item_group(node_feet, "liquid") ~= 0 or
|
||||
get_item_group(node_stand, "liquid") ~= 0) then
|
||||
local lastPos = mcl_playerplus_internal[name].lastPos
|
||||
if lastPos then
|
||||
@ -597,6 +639,13 @@ minetest.register_on_joinplayer(function(player)
|
||||
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||
}
|
||||
mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
|
||||
|
||||
-- Minetest bug: get_bone_position() returns all zeros vectors.
|
||||
-- Workaround: call set_bone_position() one time first.
|
||||
player:set_bone_position("Head_Control", vector.new(0, 6.75, 0))
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3, 5.785, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0, 6.75, 0))
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
|
@ -4,6 +4,10 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local storage = minetest.get_mod_storage()
|
||||
|
||||
local function mcl_log (message)
|
||||
mcl_util.mcl_log (message, "[Spawn]")
|
||||
end
|
||||
|
||||
-- Parameters
|
||||
-------------
|
||||
|
||||
@ -429,6 +433,41 @@ function mcl_spawn.set_spawn_pos(player, pos, message)
|
||||
else
|
||||
local oldpos = minetest.string_to_pos(meta:get_string("mcl_beds:spawn"))
|
||||
meta:set_string("mcl_beds:spawn", minetest.pos_to_string(pos))
|
||||
|
||||
-- Set player ownership on bed
|
||||
local bed_node = minetest.get_node(pos)
|
||||
local bed_meta = minetest.get_meta(pos)
|
||||
|
||||
local bed_bottom = mcl_beds.get_bed_bottom (pos)
|
||||
local bed_bottom_meta = minetest.get_meta(bed_bottom)
|
||||
|
||||
if bed_meta then
|
||||
if bed_node then
|
||||
mcl_log("Bed name: " .. bed_node.name)
|
||||
end
|
||||
|
||||
mcl_log("Setting bed meta: " .. player:get_player_name())
|
||||
bed_meta:set_string("player", player:get_player_name())
|
||||
|
||||
-- Pass in villager as arg. Shouldn't know about villagers
|
||||
if bed_bottom_meta then
|
||||
mcl_log("Removing villager from bed bottom meta")
|
||||
bed_bottom_meta:set_string("villager", nil)
|
||||
else
|
||||
mcl_log("Cannot remove villager from bed bottom meta")
|
||||
end
|
||||
|
||||
|
||||
|
||||
local old_bed_meta = minetest.get_meta(oldpos)
|
||||
if oldpos ~= pos and old_bed_meta then
|
||||
mcl_log("Removing old bed meta")
|
||||
old_bed_meta:set_string("player", "")
|
||||
else
|
||||
mcl_log("No old bed meta to remove or same as current")
|
||||
end
|
||||
end
|
||||
|
||||
if oldpos then
|
||||
-- We don't bother sending a message if the new spawn pos is basically the same
|
||||
spawn_changed = vector.distance(pos, oldpos) > 0.1
|
||||
|
Loading…
Reference in New Issue
Block a user