Added time_override to FOV API

time_override can be used when applying or removing modifiers
This commit is contained in:
the-real-herowl 2024-01-22 22:02:05 +01:00
parent 394b090c83
commit b6484a6d15

@ -75,7 +75,7 @@ minetest.register_on_respawnplayer(function(player)
mcl_fovapi.remove_all_modifiers(player) mcl_fovapi.remove_all_modifiers(player)
end) end)
function mcl_fovapi.apply_modifier(player, modifier_name) function mcl_fovapi.apply_modifier(player, modifier_name, time_override)
if not player or not modifier_name then if not player or not modifier_name then
return return
end end
@ -106,13 +106,14 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
minetest.log("FOV::Modifier applied to player:" .. player_name .. " modifier: " .. modifier_name) minetest.log("FOV::Modifier applied to player:" .. player_name .. " modifier: " .. modifier_name)
end end
local time = time_override or modifier.time
-- modifier apply code. -- modifier apply code.
if modifier.exclusive == true then if modifier.exclusive == true then
-- if exclusive, reset the player's fov, and apply the new fov. -- if exclusive, reset the player's fov, and apply the new fov.
if modifier.is_multiplier then if modifier.is_multiplier then
player:set_fov(0, false, 0) player:set_fov(0, false, 0)
end end
player:set_fov(modifier.fov_factor, modifier.is_multiplier, modifier.time) player:set_fov(modifier.fov_factor, modifier.is_multiplier, time)
else else
-- not exclusive? let's apply it in the mix. -- not exclusive? let's apply it in the mix.
local fov_factor, is_mult = player:get_fov() local fov_factor, is_mult = player:get_fov()
@ -126,15 +127,15 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
fov_factor = (fov_factor + modifier.fov_factor) / 2 fov_factor = (fov_factor + modifier.fov_factor) / 2
end end
if modifier.is_multiplier and is_mult then if modifier.is_multiplier and is_mult then
player:set_fov(fov_factor, true, modifier.time) player:set_fov(fov_factor, true, time)
else else
player:set_fov(fov_factor, false, modifier.time) player:set_fov(fov_factor, false, time)
end end
end end
end end
function mcl_fovapi.remove_modifier(player, modifier_name) function mcl_fovapi.remove_modifier(player, modifier_name, time_override)
if not player or not modifier_name then if not player or not modifier_name then
return return
end end
@ -159,9 +160,10 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
applied[k] = mcl_fovapi.registered_modifiers[k] applied[k] = mcl_fovapi.registered_modifiers[k]
end end
local time = time_override or modifier.reset_time
local elem = next local elem = next
if elem(applied) == nil then if elem(applied) == nil then
player:set_fov(0, false, modifier.reset_time) player:set_fov(0, false, time)
return return
end end
local exc = false local exc = false
@ -191,7 +193,7 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
fov_factor = fov_factor * x.fov_factor fov_factor = fov_factor * x.fov_factor
end end
end end
player:set_fov(fov_factor, not non_multiplier_added, modifier.reset_time) player:set_fov(fov_factor, not non_multiplier_added, time)
end end
if mcl_fovapi.registered_modifiers[modifier_name].on_end then if mcl_fovapi.registered_modifiers[modifier_name].on_end then