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Trapdoors: Simplify nodeboxes, add metal sounds, refactor code
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@ -174,9 +174,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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@ -210,9 +210,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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@ -246,9 +246,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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@ -282,9 +282,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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@ -464,14 +464,22 @@ minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
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minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
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----trapdoor Wood----
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---- Trapdoor ----
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function doors:register_trapdoor(name, def)
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local function update_door(pos, node)
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minetest.set_node(pos, node)
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end
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local me
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local meta
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local state = 0
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local function update_door(pos, node)
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minetest.set_node(pos, node)
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
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local function punch(pos)
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@ -483,50 +491,33 @@ local function punch(pos)
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local oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name=name, param1=me.param1, param2=me.param2}
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else
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state = 1
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
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end
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update_door(pos, tmp_node)
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meta:set_int("state", state)
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end
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minetest.register_node("doors:trapdoor", {
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description = "Wooden Trapdoor",
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minetest.register_node(name, {
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description = def.description,
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drawtype = "nodebox",
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tiles = {"door_trapdoor.png"},
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tiles = def.tiles,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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is_ground_content = false,
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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groups = def.groups,
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sounds = def.sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
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{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
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{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
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{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
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{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
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{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
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{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
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{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
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{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
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{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
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{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
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},
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{-8/16, -8/16, -8/16, 8/16, -6/16, 8/16},},
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},
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on_creation = function(pos)
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state = 0
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@ -541,17 +532,16 @@ minetest.register_node("doors:trapdoor", {
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end,
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})
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minetest.register_node("doors:trapdoor_open", {
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minetest.register_node(name.."_open", {
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drawtype = "nodebox",
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tiles = {"door_trapdoor.png"},
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tiles = def.tiles,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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pointable = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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groups = def.groups,
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sounds = def.sounds,
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drop = name,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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@ -568,11 +558,18 @@ minetest.register_node("doors:trapdoor_open", {
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punch(pos)
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end),
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}},
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})
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end
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doors:register_trapdoor("doors:trapdoor", {
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description = "Wooden Trapdoor",
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tiles = {"door_trapdoor.png"},
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wield_image = "door_trapdoor.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = 'doors:trapdoor 2',
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@ -588,109 +585,14 @@ minetest.register_craft({
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burntime = 15,
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})
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--- Iron Trapdoor ----
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local me
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local meta
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local state = 0
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local function update_door(pos, node)
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minetest.set_node(pos, node)
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end
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local function punch(pos)
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meta = minetest.get_meta(pos)
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state = meta:get_int("state")
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me = minetest.get_node(pos)
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local tmp_node
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local tmp_node2
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local oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:iron_trapdoor", param1=me.param1, param2=me.param2}
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else
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state = 1
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:iron_trapdoor_open", param1=me.param1, param2=me.param2}
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end
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update_door(pos, tmp_node)
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meta:set_int("state", state)
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end
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minetest.register_node("doors:iron_trapdoor", {
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doors:register_trapdoor("doors:iron_trapdoor", {
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description = "Iron Trapdoor",
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drawtype = "nodebox",
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tiles = {"iron_trapdoor.png", "iron_trapdoor.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png"},
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paramtype = "light",
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is_ground_content = false,
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stack_max = 64,
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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drop = "doors:iron_trapdoor",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
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{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
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{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
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{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
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{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
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{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
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{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
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{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
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{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
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{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
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{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
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},
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},
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mesecons = {effector = {
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action_on = (function(pos, node)
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punch(pos)
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end),
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}},
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on_creation = function(pos)
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state = 0
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end,
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on_rightclick = function(pos, node, clicker)
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punch(pos)
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end,
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})
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minetest.register_node("doors:iron_trapdoor_open", {
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drawtype = "nodebox",
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tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "iron_trapdoor.png", "iron_trapdoor.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=2,mesecon_effector_on=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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drop = "doors:iron_trapdoor",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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},
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mesecons = {effector = {
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action_on = (function(pos, node)
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punch(pos)
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end),
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}},
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on_rightclick = function(pos, node, clicker)
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punch(pos)
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end,
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tiles = {"iron_trapdoor.png"},
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wield_image = "iron_trapdoor.png",
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groups = {cracky=2,mesecon_effector_on=1,door=2},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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})
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minetest.register_craft({
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BIN
mods/doors/sounds/doors_steel_door_close.ogg
Normal file
BIN
mods/doors/sounds/doors_steel_door_close.ogg
Normal file
Binary file not shown.
BIN
mods/doors/sounds/doors_steel_door_open.ogg
Normal file
BIN
mods/doors/sounds/doors_steel_door_open.ogg
Normal file
Binary file not shown.
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