Add setting to selectively disable strucutres

This commit is contained in:
cora 2022-08-09 19:28:30 +02:00
parent 4f96b38fa3
commit b7f26e2ddc
2 changed files with 11 additions and 0 deletions

@ -1,5 +1,12 @@
mcl_structures.registered_structures = {}
local disabled_structures = minetest.settings:get("mcl_disabled_structures")
if disabled_structures then disabled_structures = disabled_structures:split(",")
else disabled_structures = {} end
function mcl_structures.is_disabled(structname)
if table.indexof(disabled_structures,structname) ~= -1 then return true end
end
function mcl_structures.fill_chests(p1,p2,loot,pr)
for it,lt in pairs(loot) do
@ -168,6 +175,7 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
end
function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
if mcl_structures.is_disabled(name) then return end
local structblock = "mcl_structures:structblock_"..name
local flags = "place_center_x, place_center_z, force_placement"
local y_offset = 0

@ -39,6 +39,9 @@ mcl_doTileDrops (Blocks have drops) bool true
# If enabled, TNT explosions destroy blocks.
mcl_tnt_griefing (TNT destroys blocks) bool true
# Comma separated list of disabled structure names
mcl_disabled_structures (Disabled structures) string
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.