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Change the grass LBM & generator
This commit makes the grass LBM & generator look for nodes in the `grass_palette` group, instead of looking at a local list.
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@ -345,15 +345,13 @@ local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, bl
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return lvm_used, lvm_used, deco, ores
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end
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local affected_grass_blocks = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass", "mcl_flowers:double_grass", "mcl_flowers:double_grass_top", "mcl_flowers:fern", "mcl_flowers:double_fern", "mcl_flowers:double_fern_top", "mcl_core:reeds", "mcl_core:dirt_with_grass_snow"}
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local function block_fixes_grass(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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local biomemap = minetest.get_mapgen_object("biomemap")
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local lvm_used = false
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local pr = PseudoRandom(blockseed)
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if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
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-- Set param2 (=color) of nodes which use the grass colour palette.
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lvm_used = set_grass_palette(minp,maxp,data2,area,biomemap,affected_grass_blocks)
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lvm_used = set_grass_palette(minp,maxp,data2,area,biomemap,{"group:grass_palette"})
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end
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return lvm_used
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end
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@ -424,7 +422,7 @@ end, 100, true)
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minetest.register_lbm({
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label = "Fix grass palette indexes", -- This LBM fixes any incorrect grass palette indexes.
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name = "mcl_mapgen_core:fix_grass_palette_indexes",
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nodenames = affected_grass_blocks,
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nodenames = {"group:grass_palette"},
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run_at_every_load = false,
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action = function(pos, node)
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local grass_palette_index = mcl_util.get_palette_indexes_from_pos(pos).grass_palette_index
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