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synced 2024-11-28 05:43:43 +01:00
Improve balancing for early game
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cfa276f722
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@ -26,7 +26,6 @@ local table_copy = table.copy
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local table_remove = table.remove
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local pairs = pairs
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-- TODO Set logger to false as default
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", false)
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local function mcl_log (message)
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if LOGGING_ON then
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@ -34,7 +33,6 @@ local function mcl_log (message)
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end
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end
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local dbg_spawn_counts = {}
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@ -59,15 +57,15 @@ local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150
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local mob_cap = {
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hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
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passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 13,
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 10,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 30
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 35
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local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15
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local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20
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@ -850,8 +848,7 @@ if mobs_spawn then
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local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
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if not spawning_position then
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-- TODO do we log to user
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--mcl_log("abandon this")
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minetest.log("action", "[Mobs spawn] Cannot find a valid spawn position after retries: " .. FIND_SPAWN_POS_RETRIES)
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return
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end
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@ -898,7 +895,7 @@ if mobs_spawn then
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-- Spawn caps for animals and water creatures fill up rapidly. Need to throttle this somewhat
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-- for performance and for early game challenge. We don't want to reduce hostiles though.
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local spawn_hostile = (mob_spawn_class == "hostile")
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local spawn_passive = (mob_spawn_class == "passive" or mob_spawn_class == "water") and math.random(100) < peaceful_percentage_spawned
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local spawn_passive = (mob_spawn_class ~= "hostile") and math.random(100) < peaceful_percentage_spawned
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-- or not hostile
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--mcl_log("Spawn_passive: " .. tostring(spawn_passive))
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--mcl_log("Spawn_hostile: " .. tostring(spawn_hostile))
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@ -115,8 +115,8 @@ mobs_griefing (Mobs change blocks) bool true
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# If enabled, mobs won't damage particles when they got hurt.
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mobs_disable_blood (Disable mob damage particles) bool false
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#Percentage of peaceful spawn attempts that succeed (default:30)
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mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100
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#Percentage of peaceful spawn attempts that succeed (default:40)
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mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 35 0 100
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#Percentage of peaceful spawn attempts that are group spawns (default:15)
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mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100
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@ -133,11 +133,11 @@ mcl_mob_cap_player (Mob cap per player) int 75 0 2048
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#Maximum amount of monsters that will spawn near a player (default:70)
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mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
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#Maximum amount of animals that will spawn near a player (default:10)
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mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
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#Maximum amount of animals that will spawn near a player (default:13)
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mcl_mob_cap_animal (Mob cap animals) int 13 0 1024
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#Maximum amount of water mobs that will spawn near a player (default:10)
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mcl_mob_cap_water (Mob cap water) int 10 0 1024
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#Maximum amount of water mobs that will spawn near a player (default:8)
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mcl_mob_cap_water (Mob cap water) int 8 0 1024
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#Maximum amount of ambient mobs that will spawn near a player (default:15)
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mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
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