Registered dragon breath and pruned code

* removed old registration code
* added to the API the `nocreative` field
* registered the bottled dragon's breath as an item
This commit is contained in:
the-real-herowl 2024-01-08 00:41:08 +01:00
parent eac63f93d5
commit b84d36b3ff
4 changed files with 23 additions and 355 deletions

@ -125,6 +125,8 @@ function mcl_potions.register_lingering(name, descr, color, def)
longdesc = longdesc .. "\n" .. def._longdesc longdesc = longdesc .. "\n" .. def._longdesc
end end
end end
local groups = {brewitem=1, bottle=1, ling_potion=1, _mcl_potion=1}
if def.nocreative then groups.not_in_creative_inventory = 1 end
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
description = descr, description = descr,
_tt_help = def._tt, _tt_help = def._tt,
@ -139,7 +141,7 @@ function mcl_potions.register_lingering(name, descr, color, def)
_default_potent_level = def._default_potent_level, _default_potent_level = def._default_potent_level,
_default_extend_level = def._default_extend_level, _default_extend_level = def._default_extend_level,
inventory_image = lingering_image(color), inventory_image = lingering_image(color),
groups = {brewitem=1, bottle=1, ling_potion=1, _mcl_potion=1}, groups = groups,
on_use = function(item, placer, pointed_thing) on_use = function(item, placer, pointed_thing)
local velocity = 10 local velocity = 10
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();

@ -148,6 +148,7 @@ end
-- groups - table - item groups definition for the regular potion, not splash or lingering - -- groups - table - item groups definition for the regular potion, not splash or lingering -
-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects -- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1} -- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
-- nocreative - bool - adds a not_in_creative_inventory=1 group - defaults to false
-- _effect_list - table - all the effects dealt by the potion in the format of tables -- _effect_list - table - all the effects dealt by the potion in the format of tables
-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following: -- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
-- -- -- uses_level - bool - whether the level of the potion affects the level of the effect - -- -- -- uses_level - bool - whether the level of the potion affects the level of the effect -
@ -204,6 +205,7 @@ function mcl_potions.register_potion(def)
pdef.inventory_image = def.image or potion_image(color) pdef.inventory_image = def.image or potion_image(color)
pdef.wield_image = pdef.inventory_image pdef.wield_image = pdef.inventory_image
pdef.groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1} pdef.groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
if def.nocreative then pdef.groups.not_in_creative_inventory = 1 end
pdef._effect_list = {} pdef._effect_list = {}
local effect local effect
@ -255,6 +257,7 @@ function mcl_potions.register_potion(def)
sdef._tt = def._tt sdef._tt = def._tt
sdef._dynamic_tt = def._dynamic_tt sdef._dynamic_tt = def._dynamic_tt
sdef._longdesc = def._longdesc sdef._longdesc = def._longdesc
sdef.nocreative = def.nocreative
sdef.stack_max = pdef.stack_max sdef.stack_max = pdef.stack_max
sdef._effect_list = pdef._effect_list sdef._effect_list = pdef._effect_list
sdef.uses_level = uses_level sdef.uses_level = uses_level
@ -274,6 +277,7 @@ function mcl_potions.register_potion(def)
ldef._tt = def._tt ldef._tt = def._tt
ldef._dynamic_tt = def._dynamic_tt ldef._dynamic_tt = def._dynamic_tt
ldef._longdesc = def._longdesc ldef._longdesc = def._longdesc
ldef.nocreative = def.nocreative
ldef.stack_max = pdef.stack_max ldef.stack_max = pdef.stack_max
ldef._effect_list = pdef._effect_list ldef._effect_list = pdef._effect_list
ldef.uses_level = uses_level ldef.uses_level = uses_level
@ -303,6 +307,7 @@ function mcl_potions.register_potion(def)
adef._tt = def._tt adef._tt = def._tt
adef._dynamic_tt = def._dynamic_tt adef._dynamic_tt = def._dynamic_tt
adef._longdesc = def._longdesc adef._longdesc = def._longdesc
adef.nocreative = def.nocreative
adef._effect_list = pdef._effect_list adef._effect_list = pdef._effect_list
adef.uses_level = uses_level adef.uses_level = uses_level
adef.has_potent = pdef.has_potent adef.has_potent = pdef.has_potent
@ -326,6 +331,7 @@ mcl_potions.register_potion({
_longdesc = "Trolololololo", _longdesc = "Trolololololo",
stack_max = 2, stack_max = 2,
color = "#00AA00", color = "#00AA00",
nocreative = true,
_effect_list = { _effect_list = {
night_vision = {}, night_vision = {},
strength = {}, strength = {},
@ -344,319 +350,6 @@ mcl_potions.register_potion({
}) })
local function register_potion(def)
local dur = mcl_potions.DURATION
if def.is_inv then
dur = dur * mcl_potions.INV_FACTOR
end
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
dur = 45
end
local on_use = nil
if def.on_use then
on_use = return_on_use(def, def.effect, dur)
end
local function get_tt(tt, effect, dur)
local _tt
if effect and def.is_dur then
_tt = perc_string(effect).." | "..time_string(dur)
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
_tt = S("1 HP/@1s | @2", effect, time_string(dur))
end
elseif def.name == "healing" or def.name == "harming" then
_tt = S("@1 HP", effect)
else
_tt = tt or time_string(dur) or S("No effect")
end
return _tt
end
local function get_splash_fun(effect, sp_dur)
if def.is_dur then
return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
elseif def.effect then
return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_lingering_fun(effect, ling_dur)
if def.is_dur then
return function(player) def.on_use(player, effect, ling_dur) end
elseif def.effect then
return function(player) def.on_use(player, effect*0.5, ling_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_arrow_fun(effect, dur)
if def.is_dur then
return function(player) def.on_use(player, effect, dur) end
elseif def.effect then
return function(player) def.on_use(player, effect, dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local desc
if not def.no_potion then
if def.description_potion then
desc = def.description_potion
else
desc = S("@1 Potion", def.description)
end
else
desc = def.description
end
local potion_longdesc = def._longdesc
if not def.no_effect then
potion_longdesc = potion_intro .. "\n" .. def._longdesc
end
local potion_usagehelp
local basic_potion_tt
if def.name ~= "dragon_breath" then
potion_usagehelp = how_to_drink
basic_potion_tt = get_tt(def._tt, def.effect, dur)
end
minetest.register_craftitem("mcl_potions:"..def.name, {
description = desc,
_tt_help = basic_potion_tt,
_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur = dur * mcl_potions.SPLASH_FACTOR
local ling_dur = dur * mcl_potions.LINGERING_FACTOR
local splash_def = {
tt = get_tt(def._tt, def.effect, splash_dur),
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur),
no_effect = def.no_effect,
instant = def.instant,
}
local ling_def
if def.name == "healing" or def.name == "harming" then
ling_def = {
tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
no_effect = def.no_effect,
instant = def.instant,
}
else
ling_def = {
tt = get_tt(def._tt, def.effect, ling_dur),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur),
no_effect = def.no_effect,
instant = def.instant,
}
end
local arrow_def = {
tt = get_tt(def._tt, def.effect, dur/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
local desc
if def.description_splash then
desc = def.description_splash
else
desc = S("Splash @1 Potion", def.description)
end
mcl_potions.register_splash(def.name, desc, def.color, splash_def)
if def.description_lingering then
desc = def.description_lingering
else
desc = S("Lingering @1 Potion", def.description)
end
mcl_potions.register_lingering(def.name, desc, def.color, ling_def)
if not def.no_arrow then
mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def)
end
end
if def.is_II then
local desc_mod = S(" II")
local effect_II
if def.name == "healing" or def.name == "harming" then
effect_II = def.effect*mcl_potions.II_FACTOR
elseif def.name == "poison" or def.name == "regeneration" then
effect_II = 1.2
elseif def.name == "withering" then
effect_II = 2
else
effect_II = def.effect^mcl_potions.II_FACTOR
end
local dur_2 = dur / mcl_potions.II_FACTOR
if def.name == "poison" then dur_2 = dur_2 - 1 end
if def.name == "slowness" then
dur_2 = 20
effect_II = 0.40
desc_mod = S(" IV")
end
on_use = return_on_use(def, effect_II, dur_2)
minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
description = S("@1 Potion@2", def.description, desc_mod),
_tt_help = get_tt(def._tt_2, effect_II, dur_2),
_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
local splash_def_2
if def.name == "healing" then
splash_def_2 = {
tt = get_tt(def._tt_2, 7, splash_dur_2),
longdesc = def._longdesc,
potion_fun = get_splash_fun(7, splash_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
else
splash_def_2 = {
tt = get_tt(def._tt_2, effect_II, splash_dur_2),
longdesc = def._longdesc,
potion_fun = get_splash_fun(effect_II, splash_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
end
local ling_def_2
if def.name == "healing" or def.name == "harming" then
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
else
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II, ling_dur_2),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II, ling_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
end
local arrow_def_2 = {
tt = get_tt(def._tt_2, effect_II, dur_2/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(effect_II, dur_2/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_2", S("Splash @1@2 Potion", def.description, desc_mod), def.color, splash_def_2)
mcl_potions.register_lingering(def.name.."_2", S("Lingering @1@2 Potion", def.description, desc_mod), def.color, ling_def_2)
if not def.no_arrow then
mcl_potions.register_arrow(def.name.."_2", S("Arrow of @1@2", def.description, desc_mod), def.color, arrow_def_2)
end
end
end
if def.is_plus then
local dur_pl = dur * mcl_potions.PLUS_FACTOR
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
dur_pl = 90
end
on_use = return_on_use(def, def.effect, dur_pl)
minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
description = S("@1 + Potion", def.description),
_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
stack_max = 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash
local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
local splash_def_pl = {
tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur_pl),
no_effect = def.no_effect,
instant = def.instant,
}
local ling_def_pl = {
tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
no_effect = def.no_effect,
instant = def.instant,
}
local arrow_def_pl = {
tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
mcl_potions.register_lingering(def.name.."_plus", S("Lingering @1 + Potion", def.description), def.color, ling_def_pl)
if not def.no_arrow then
mcl_potions.register_arrow(def.name.."_plus", S("Arrow of @1 +", def.description), def.color, arrow_def_pl)
end
end
end
end
-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗ -- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║ -- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
@ -673,6 +366,14 @@ end
-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░ -- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
minetest.register_craftitem("mcl_potions:dragon_breath", {
description = S("Dragon's Breath"),
_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
image = "mcl_potions_dragon_breath.png",
groups = { brewitem = 1, bottle = 1 },
stack_max = 64,
})
mcl_potions.register_potion({ mcl_potions.register_potion({
name = "awkward", name = "awkward",
desc_prefix = S("Awkward"), desc_prefix = S("Awkward"),
@ -697,33 +398,6 @@ mcl_potions.register_potion({
color = "#0000FF", color = "#0000FF",
}) })
local dragon_breath_def = {
name = "dragon_breath",
description = S("Dragon's Breath"),
no_arrow = true,
no_potion = true,
no_throwable = true,
no_effect = true,
_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
image = "mcl_potions_dragon_breath.png",
groups = { brewitem = 1, bottle = 1 },
on_use = nil,
stack_max = 64,
}
local healing_def = {
name = "healing",
description = S("Healing"),
_tt = S("+4 HP"),
_tt_2 = S("+8 HP"),
_longdesc = S("Instantly heals."),
color = "#F82423",
effect = 4,
instant = true,
on_use = mcl_potions.healing_func,
is_II = true,
}
mcl_potions.register_potion({ mcl_potions.register_potion({
name = "healing", name = "healing",
desc_suffix = S("of Healing"), desc_suffix = S("of Healing"),
@ -876,18 +550,6 @@ mcl_potions.register_potion({
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
healing_def, harming_def, night_vision_def, swiftness_def,
slowness_def, leaping_def, withering_def, poison_def, regeneration_def,
invisibility_def, water_breathing_def, fire_resistance_def}
-- for _, def in ipairs(defs) do
-- register_potion(def)
-- end
-- minetest.register_craftitem("mcl_potions:weakness", { -- minetest.register_craftitem("mcl_potions:weakness", {
-- description = S("Weakness"), -- description = S("Weakness"),
-- _tt_help = TODO, -- _tt_help = TODO,

@ -20,6 +20,8 @@ function mcl_potions.register_splash(name, descr, color, def)
longdesc = longdesc .. "\n" .. def._longdesc longdesc = longdesc .. "\n" .. def._longdesc
end end
end end
local groups = {brewitem=1, bottle=1, splash_potion=1, _mcl_potion=1}
if def.nocreative then groups.not_in_creative_inventory = 1 end
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
description = descr, description = descr,
_tt_help = def._tt, _tt_help = def._tt,
@ -34,7 +36,7 @@ function mcl_potions.register_splash(name, descr, color, def)
_default_potent_level = def._default_potent_level, _default_potent_level = def._default_potent_level,
_default_extend_level = def._default_extend_level, _default_extend_level = def._default_extend_level,
inventory_image = splash_image(color), inventory_image = splash_image(color),
groups = {brewitem=1, bottle=1, splash_potion=1, _mcl_potion=1}, groups = groups,
on_use = function(item, placer, pointed_thing) on_use = function(item, placer, pointed_thing)
local velocity = 10 local velocity = 10
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();

@ -39,6 +39,8 @@ function mcl_potions.register_arrow(name, desc, color, def)
local longdesc = def._longdesc or "" local longdesc = def._longdesc or ""
local tt = def._tt or "" local tt = def._tt or ""
local groups = {ammo=1, ammo_bow=1, brewitem=1, _mcl_potion=1}
if def.nocreative then groups.not_in_creative_inventory = 1 end
minetest.register_craftitem("mcl_potions:"..name.."_arrow", { minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
description = desc, description = desc,
_tt_help = arrow_tt .. "\n" .. tt, _tt_help = arrow_tt .. "\n" .. tt,
@ -54,7 +56,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
_default_potent_level = def._default_potent_level, _default_potent_level = def._default_potent_level,
_default_extend_level = def._default_extend_level, _default_extend_level = def._default_extend_level,
inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)", inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
groups = { ammo=1, ammo_bow=1, brewitem=1, _mcl_potion=1}, groups = groups,
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir) _on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
-- Shoot arrow -- Shoot arrow
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))