fix barrel sound code for proper max hear distance

This commit is contained in:
SmokeyDope 2023-08-27 04:24:33 +00:00 committed by ancientmarinerdev
parent 273165ce3b
commit b911f99d23

@ -67,7 +67,10 @@ local function barrel_open(pos, node, clicker)
minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
open_barrels[playername] = pos
minetest.sound_play({ name = "mcl_barrels_default_barrel_open", pos = pos, gain = 0.5, max_hear_distance = 16 }, true)
minetest.sound_play({name="mcl_barrels_default_barrel_open", gain=0.5}, {
pos = pos,
max_hear_distance = 16,
}, true)
end
---@param pos Vector
@ -87,8 +90,11 @@ local function update_after_close(pos)
if not node then return end
if node.name == "mcl_barrels:barrel_open" then
minetest.swap_node(pos, { name = "mcl_barrels:barrel_closed", param2 = node.param2 })
minetest.sound_play({ name = "mcl_barrels_default_barrel_close", pos = pos, gain = 0.5, max_hear_distance = 16 },
true)
minetest.sound_play({name="mcl_barrels_default_barrel_close", gain=0.5}, {
pos = pos,
max_hear_distance = 16,
}, true)
end
end