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Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2)
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0e9a56fa35
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@ -31,6 +31,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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speed_penalty = 0.5
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speed_penalty = 0.5
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end
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end
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local mob = minetest.add_entity(newpos, child_mob)
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local mob = minetest.add_entity(newpos, child_mob)
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if mob then
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if (not mother_stuck) then
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if (not mother_stuck) then
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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end
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end
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@ -38,6 +39,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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table.insert(children, mob)
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table.insert(children, mob)
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angle = angle + (math.pi*2)/children_count
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angle = angle + (math.pi*2)/children_count
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end
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end
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end
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-- If mother was murdered, children attack the killer after 1 second
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-- If mother was murdered, children attack the killer after 1 second
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if self.state == "attack" then
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if self.state == "attack" then
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minetest.after(1.0, function(children, enemy)
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minetest.after(1.0, function(children, enemy)
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