Fix biome ores being generated in all biomes

This commit is contained in:
Wuzzy 2018-01-10 17:55:17 +01:00
parent 6e7e780af9
commit b96974e253
2 changed files with 67 additions and 54 deletions

@ -1225,7 +1225,60 @@ local function register_dimension_biomes()
end
-- Register “fake” ores directly related to the biomes
-- Register ores which are limited by biomes. For all mapgens except flat and singlenode.
local function register_biome_ores()
local stonelike = {"mcl_core:stone", "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite"}
-- Emeralds
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_emerald",
wherein = stonelike,
clust_scarcity = 16384,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_worlds.layer_to_y(4),
y_max = mcl_worlds.layer_to_y(32),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
})
-- Rarely replace stone with stone monster eggs.
-- In v6 this can happen anywhere, in other mapgens only in Extreme Hills.
local monster_egg_scarcity
if mg_name == "v6" then
monster_egg_scarcity = 28 * 28 * 28
else
monster_egg_scarcity = 26 * 26 * 26
end
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_monster_eggs:monster_egg_stone",
wherein = "mcl_core:stone",
clust_scarcity = monster_egg_scarcity,
clust_num_ores = 3,
clust_size = 2,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_worlds.layer_to_y(61),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
})
-- Bonus gold spawn in Mesa
if mg_name ~= "v6" then
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_gold",
wherein = stonelike,
clust_scarcity = 3333,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_worlds.layer_to_y(32),
y_max = mcl_worlds.layer_to_y(79),
biomes = { "Mesa", "Mesa_sandlevel", "Mesa_ocean" },
})
end
end
-- Register “fake” ores directly related to the biomes. These are mostly low-level landscape alternations
local function register_biomelike_ores()
-- Random coarse dirt floor in Mega Taiga and Mesa Plateau F
@ -3150,15 +3203,21 @@ local function register_dimension_decorations()
-- TODO
end
--
-- Detect mapgen to select functions
--
if mg_name ~= "singlenode" then
if mg_name ~= "v6" and mg_name ~= "flat" then
register_biomes()
register_biomelike_ores()
register_decorations()
elseif mg_name == "flat" then
if mg_name ~= "flat" then
if mg_name ~= "v6" then
register_biomes()
register_biomelike_ores()
end
register_biome_ores()
if mg_name ~= "v6" then
register_decorations()
end
else
-- Implementation of Minecraft's Superflat mapgen, classic style
minetest.clear_registered_biomes()
minetest.clear_registered_decorations()

@ -303,21 +303,6 @@ minetest.register_ore({
y_max = mcl_worlds.layer_to_y(33),
})
-- Bonus spawn in Mesa
if mg_name ~= "v6" then
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_gold",
wherein = stonelike,
clust_scarcity = 3333,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_worlds.layer_to_y(32),
y_max = mcl_worlds.layer_to_y(79),
biomes = { "Mesa", "Mesa_sandlevel", "Mesa_ocean" },
})
end
--
-- Diamond
--
@ -453,20 +438,6 @@ if mg_name == "v6" then
y_min = mcl_worlds.layer_to_y(30),
y_max = mcl_worlds.layer_to_y(32),
})
else
-- Generate in Extreme Hills biome only
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_emerald",
wherein = stonelike,
clust_scarcity = 16384,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_worlds.layer_to_y(4),
y_max = mcl_worlds.layer_to_y(32),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
})
end
--
@ -654,25 +625,8 @@ minetest.register_ore({
end
-- Rarely replace stone with stone monster eggs.
-- In v6 this can happen anywhere, in other mapgens only in Extreme Hills.
local monster_egg_scarcity
if mg_name == "v6" then
monster_egg_scarcity = 28 * 28 * 28
else
monster_egg_scarcity = 26 * 26 * 26
end
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_monster_eggs:monster_egg_stone",
wherein = "mcl_core:stone",
clust_scarcity = monster_egg_scarcity,
clust_num_ores = 3,
clust_size = 2,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_worlds.layer_to_y(61),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
})
local function register_mgv6_decorations()