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Fix biome ores being generated in all biomes
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@ -1225,7 +1225,60 @@ local function register_dimension_biomes()
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end
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-- Register “fake” ores directly related to the biomes
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-- Register ores which are limited by biomes. For all mapgens except flat and singlenode.
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local function register_biome_ores()
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local stonelike = {"mcl_core:stone", "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite"}
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-- Emeralds
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = stonelike,
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clust_scarcity = 16384,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = mcl_worlds.layer_to_y(4),
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y_max = mcl_worlds.layer_to_y(32),
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biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
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})
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-- Rarely replace stone with stone monster eggs.
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-- In v6 this can happen anywhere, in other mapgens only in Extreme Hills.
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local monster_egg_scarcity
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if mg_name == "v6" then
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monster_egg_scarcity = 28 * 28 * 28
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else
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monster_egg_scarcity = 26 * 26 * 26
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end
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_monster_eggs:monster_egg_stone",
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wherein = "mcl_core:stone",
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clust_scarcity = monster_egg_scarcity,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_worlds.layer_to_y(61),
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biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
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})
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-- Bonus gold spawn in Mesa
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if mg_name ~= "v6" then
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
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wherein = stonelike,
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clust_scarcity = 3333,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_worlds.layer_to_y(32),
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y_max = mcl_worlds.layer_to_y(79),
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biomes = { "Mesa", "Mesa_sandlevel", "Mesa_ocean" },
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})
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end
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end
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-- Register “fake” ores directly related to the biomes. These are mostly low-level landscape alternations
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local function register_biomelike_ores()
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-- Random coarse dirt floor in Mega Taiga and Mesa Plateau F
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@ -3150,15 +3203,21 @@ local function register_dimension_decorations()
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-- TODO
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end
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--
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-- Detect mapgen to select functions
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--
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if mg_name ~= "singlenode" then
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if mg_name ~= "v6" and mg_name ~= "flat" then
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register_biomes()
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register_biomelike_ores()
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register_decorations()
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elseif mg_name == "flat" then
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if mg_name ~= "flat" then
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if mg_name ~= "v6" then
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register_biomes()
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register_biomelike_ores()
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end
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register_biome_ores()
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if mg_name ~= "v6" then
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register_decorations()
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end
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else
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-- Implementation of Minecraft's Superflat mapgen, classic style
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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@ -303,21 +303,6 @@ minetest.register_ore({
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y_max = mcl_worlds.layer_to_y(33),
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})
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-- Bonus spawn in Mesa
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if mg_name ~= "v6" then
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
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wherein = stonelike,
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clust_scarcity = 3333,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_worlds.layer_to_y(32),
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y_max = mcl_worlds.layer_to_y(79),
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biomes = { "Mesa", "Mesa_sandlevel", "Mesa_ocean" },
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})
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end
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--
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-- Diamond
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--
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@ -453,20 +438,6 @@ if mg_name == "v6" then
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y_min = mcl_worlds.layer_to_y(30),
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y_max = mcl_worlds.layer_to_y(32),
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})
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else
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-- Generate in Extreme Hills biome only
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = stonelike,
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clust_scarcity = 16384,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = mcl_worlds.layer_to_y(4),
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y_max = mcl_worlds.layer_to_y(32),
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biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
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})
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end
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--
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@ -654,25 +625,8 @@ minetest.register_ore({
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end
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-- Rarely replace stone with stone monster eggs.
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-- In v6 this can happen anywhere, in other mapgens only in Extreme Hills.
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local monster_egg_scarcity
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if mg_name == "v6" then
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monster_egg_scarcity = 28 * 28 * 28
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else
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monster_egg_scarcity = 26 * 26 * 26
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end
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_monster_eggs:monster_egg_stone",
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wherein = "mcl_core:stone",
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clust_scarcity = monster_egg_scarcity,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_worlds.layer_to_y(61),
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biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
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})
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local function register_mgv6_decorations()
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