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Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate attributes. * Define local variable to cache multiple accesses to `registered_nodes[]` and improve readability. * Reduce redundant `== false` condition check.
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@ -50,8 +50,10 @@ mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
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local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
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table.remove(check_offsets, r)
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-- Long story short, spawn on a platform
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if minetest.registered_nodes[minetest.get_node(telepos).name].walkable == false and
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minetest.registered_nodes[minetest.get_node(telepos_below).name].walkable == true then
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local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
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local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
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if trynode and not trynode.walkable and
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trybelownode and trybelownode.walkable then
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-- Correct position found! Let's teleport.
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self.object:set_pos(telepos)
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return
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