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Also generate double grass when bonemealing grass blocks.
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@ -71,8 +71,18 @@ local biome_flowers_tables = {
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--
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--
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local function add_random_flower(pos, color)
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local function add_random_flower(pos, color)
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-- 90% tall grass, 10% flower
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-- 90% tall grass, 10% flower
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if math.random(1,100) <= 90 then
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local rnd = math.random(1,100)
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if rnd <= 60 then
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minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color})
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minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color})
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elseif rnd <= 80 then
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-- double tallgrass
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local toppos = vector.offset(pos, 0, 1, 0)
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = color })
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minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = color })
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return true
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end
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else
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else
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local flowers_table
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local flowers_table
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if mg_name == "v6" then
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if mg_name == "v6" then
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