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Address review comments
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@ -61,15 +61,13 @@ local function xp_step(self, dtime)
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if multiplier < 1 then
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if multiplier < 1 then
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multiplier = 1
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multiplier = 1
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end
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end
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local goal = vector.multiply(direction,multiplier)
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local currentvel = self.object:get_velocity()
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local currentvel = self.object:get_velocity()
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if distance > 1 then
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if distance > 1 then
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multiplier = 20 - distance
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multiplier = 20 - distance
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local velocity = vector.multiply(direction,multiplier)
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local velocity = vector.multiply(direction, multiplier)
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goal = velocity
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local acceleration = vector.new(velocity.x - currentvel.x, velocity.y - currentvel.y, velocity.z - currentvel.z)
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local acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
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self.object:add_velocity(vector.add(acceleration, player_velocity))
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self.object:add_velocity(vector.add(acceleration,player_velocity))
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elseif distance < 0.8 then
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elseif distance < 0.8 then
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mcl_experience.add_xp(collector, self._xp)
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mcl_experience.add_xp(collector, self._xp)
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self.object:remove()
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self.object:remove()
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@ -91,9 +89,10 @@ local function xp_step(self, dtime)
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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if not pos then return end
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if not pos then return end
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-- Get the node directly below the XP orb
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local node = minetest.get_node_or_nil({
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local node = minetest.get_node_or_nil({
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x = pos.x,
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x = pos.x,
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y = pos.y -0.25,
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y = pos.y - 0.25, -- Orb collision box is +/-0.2, so go a bit below that
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z = pos.z
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z = pos.z
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})
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})
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