[mcl_portals] Make '/spawnstruct nether_portal' chat command work in obsidian nodes (immediate destruction triggered)

This commit is contained in:
kay27 2021-03-29 02:17:32 +04:00
parent 05260d03d5
commit bbd52043f1

@ -278,12 +278,14 @@ minetest.register_node(PORTAL, {
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
local function light_frame(x1, y1, z1, x2, y2, z2, name) local function light_frame(x1, y1, z1, x2, y2, z2, name, node, node_frame)
local orientation = 0 local orientation = 0
if x1 == x2 then if x1 == x2 then
orientation = 1 orientation = 1
end end
local pos = {} local pos = {}
local node = node or {name = PORTAL, param2 = orientation}
local node_frame = node_frame or {name = OBSIDIAN}
for x = x1 - 1 + orientation, x2 + 1 - orientation do for x = x1 - 1 + orientation, x2 + 1 - orientation do
pos.x = x pos.x = x
for z = z1 - orientation, z2 + orientation do for z = z1 - orientation, z2 + orientation do
@ -292,9 +294,9 @@ local function light_frame(x1, y1, z1, x2, y2, z2, name)
pos.y = y pos.y = y
local frame = (x < x1) or (x > x2) or (y < y1) or (y > y2) or (z < z1) or (z > z2) local frame = (x < x1) or (x > x2) or (y < y1) or (y > y2) or (z < z1) or (z > z2)
if frame then if frame then
set_node(pos, {name = OBSIDIAN}) set_node(pos, node_frame)
else else
set_node(pos, {name = PORTAL, param2 = orientation}) set_node(pos, node)
add_exit({x=pos.x, y=pos.y-1, z=pos.z}) add_exit({x=pos.x, y=pos.y-1, z=pos.z})
end end
end end
@ -303,10 +305,13 @@ local function light_frame(x1, y1, z1, x2, y2, z2, name)
end end
--Build arrival portal --Build arrival portal
function build_nether_portal(pos, width, height, orientation, name) function build_nether_portal(pos, width, height, orientation, name, clear_before_build)
local width, height, orientation = width or W_MIN - 2, height or H_MIN - 2, orientation or random(0, 1) local width, height, orientation = width or W_MIN - 2, height or H_MIN - 2, orientation or random(0, 1)
light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1)) if clear_before_build then
light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1), name, {name="air"}, {name="air"})
end
light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1), name)
-- Build obsidian platform: -- Build obsidian platform:
for x = pos.x - orientation, pos.x + orientation + (width - 1) * (1 - orientation), 1 + orientation do for x = pos.x - orientation, pos.x + orientation + (width - 1) * (1 - orientation), 1 + orientation do
@ -336,7 +341,7 @@ function mcl_portals.spawn_nether_portal(pos, rot, pr, name)
o = random(0,1) o = random(0,1)
end end
end end
build_nether_portal(pos, nil, nil, o, name) build_nether_portal(pos, nil, nil, o, name, true)
end end
-- Teleportation cooloff for some seconds, to prevent back-and-forth teleportation -- Teleportation cooloff for some seconds, to prevent back-and-forth teleportation